public void Read(AssetReader reader) { RootX.Read(reader); if (IsVector3(reader.Version)) { LookAtPosition.Read3(reader); } else { LookAtPosition.Read(reader); } LookAtWeight.Read(reader); m_goalArray = reader.ReadAssetArray <HumanGoal>(); LeftHandPose.Read(reader); RightHandPose.Read(reader); m_doFArray = reader.ReadSingleArray(); if (IsReadTArray(reader.Version)) { if (IsVector3(reader.Version)) { m_TDoFArray = reader.ReadVector3Array(); } else { m_TDoFArray = reader.ReadAssetArray <Vector4f>(); } } }
public void Read(AssetStream stream) { RootX.Read(stream); Skeleton.Read(stream); SkeletonPose.Read(stream); LeftHand.Read(stream); RightHand.Read(stream); if (IsReadHandles(stream.Version)) { m_handles = stream.ReadArray <Handle>(); m_colliderArray = stream.ReadArray <Collider>(); } m_humanBoneIndex = stream.ReadInt32Array(); m_humanBoneMass = stream.ReadSingleArray(); if (IsReadColliderIndex(stream.Version)) { m_colliderIndex = stream.ReadInt32Array(); } Scale = stream.ReadSingle(); ArmTwist = stream.ReadSingle(); ForeArmTwist = stream.ReadSingle(); UpperLegTwist = stream.ReadSingle(); LegTwist = stream.ReadSingle(); ArmStretch = stream.ReadSingle(); LegStretch = stream.ReadSingle(); FeetSpacing = stream.ReadSingle(); HasLeftHand = stream.ReadBoolean(); HasRightHand = stream.ReadBoolean(); if (IsReadHasTDoF(stream.Version)) { HasTDoF = stream.ReadBoolean(); } stream.AlignStream(AlignType.Align4); }
public void Read(AssetStream stream) { RootX.Read(stream); if (IsVector3(stream.Version)) { LookAtPosition.Read3(stream); } else { LookAtPosition.Read(stream); } LookAtWeight.Read(stream); m_goalArray = stream.ReadArray <HumanGoal>(); LeftHandPose.Read(stream); RightHandPose.Read(stream); m_doFArray = stream.ReadSingleArray(); if (IsReadTArray(stream.Version)) { if (IsVector3(stream.Version)) { m_TDoFArray = stream.ReadVector3Array(); } else { m_TDoFArray = stream.ReadArray <Vector4f>(); } } }
public void Read(EndianStream stream) { RootX.Read(stream); Skeleton.Read(stream); SkeletonPose.Read(stream); LeftHand.Read(stream); RightHand.Read(stream); m_handles = stream.ReadArray(() => new Handle(m_assetsFile)); m_colliderArray = stream.ReadArray(() => new Collider(m_assetsFile)); m_humanBoneIndex = stream.ReadInt32Array(); m_humanBoneMass = stream.ReadSingleArray(); m_colliderIndex = stream.ReadInt32Array(); Scale = stream.ReadSingle(); ArmTwist = stream.ReadSingle(); ForeArmTwist = stream.ReadSingle(); UpperLegTwist = stream.ReadSingle(); LegTwist = stream.ReadSingle(); ArmStretch = stream.ReadSingle(); LegStretch = stream.ReadSingle(); FeetSpacing = stream.ReadSingle(); HasLeftHand = stream.ReadBoolean(); HasRightHand = stream.ReadBoolean(); HasTDoF = stream.ReadBoolean(); stream.AlignStream(AlignType.Align4); }
public void Read(EndianStream stream) { RootX.Read(stream); if (IsVector3) { LookAtPosition3.Read(stream); } else { LookAtPosition4.Read(stream); } LookAtWeight.Read(stream); m_goalArray = stream.ReadArray(() => new HumanGoal(m_assetsFile)); LeftHandPose.Read(stream); RightHandPose.Read(stream); m_doFArray = stream.ReadSingleArray(); if (IsReadTArray) { if (IsVector3) { m_TDoFArray3 = stream.ReadArray <Vector3f>(); } else { m_TDoFArray4 = stream.ReadArray <Vector4f>(); } } }
public void Read(AssetReader reader) { RootX.Read(reader); Skeleton.Read(reader); SkeletonPose.Read(reader); LeftHand.Read(reader); RightHand.Read(reader); if (IsReadHandles(reader.Version)) { m_handles = reader.ReadAssetArray <Handle>(); m_colliderArray = reader.ReadAssetArray <Collider>(); } int[] HumanBoneIndex = reader.ReadInt32Array(); m_humanBoneIndex = UpdateBoneArray(HumanBoneIndex, reader.Version); float[] HumanBoneMass = reader.ReadSingleArray(); m_humanBoneMass = UpdateBoneArray(HumanBoneMass, reader.Version); if (IsReadColliderIndex(reader.Version)) { int[] ColliderIndex = reader.ReadInt32Array(); m_colliderIndex = UpdateBoneArray(ColliderIndex, reader.Version); } Scale = reader.ReadSingle(); ArmTwist = reader.ReadSingle(); ForeArmTwist = reader.ReadSingle(); UpperLegTwist = reader.ReadSingle(); LegTwist = reader.ReadSingle(); ArmStretch = reader.ReadSingle(); LegStretch = reader.ReadSingle(); FeetSpacing = reader.ReadSingle(); HasLeftHand = reader.ReadBoolean(); HasRightHand = reader.ReadBoolean(); if (IsReadHasTDoF(reader.Version)) { HasTDoF = reader.ReadBoolean(); } reader.AlignStream(AlignType.Align4); }