void PrepareRenderAndFlushAccumGraphics() { //TODO: review here RootGraphic backup = GlobalRootGraphic.CurrentRootGfx; GlobalRootGraphic.CurrentRootGfx = _rootgfx; _rootgfx.PrepareRender(); _rootgfx.FlushAccumGraphics(); GlobalRootGraphic.CurrentRootGfx = backup;//restore }
void PrepareRenderAndFlushAccumGraphics() { _rootGraphic.PrepareRender(); _rootGraphic.FlushAccumGraphics(); }