protected override void shown() { try { root = new RootDisposable(); #if WIN32 InputTypes inputType = InputTypes.WinForms; #elif WINRT InputTypes inputType = InputTypes.WinRT; #elif OSX InputTypes inputType = InputTypes.Cocoa; #elif LINUX InputTypes inputType = InputTypes.X11; #endif input = Input.Init(inputType, out inputType, root, this); keyboard = KeyboardAPI.New(input); loaded = true; } catch (Exception e) { Message.Show("Error", e.Message); } }
public override void Shown() { try { root = new RootDisposable(); VideoTypes videoType; video = Video.Init(VideoTypes.D3D11, out videoType, root, this, DepthStencilFormats.Defualt, true); viewPort = ViewPortAPI.New(video, new Point2(), video.BackBufferSize); float cameraDis = 10; camera = new Camera(viewPort, new Vector3(cameraDis, cameraDis, cameraDis), new Vector3(), new Vector3(cameraDis, cameraDis+1, cameraDis)); //DiffuseSolidColorMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null); //DiffuseSolidColorMaterial.ApplyInstanceConstantsCallback = applyTransform; DiffuseTextureMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null); DiffuseTextureMaterial.ApplyObjectMeshCallback = applyTransform; DiffuseTextureMaterial.ApplyInstanceObjectMeshCallback = applyInstanceTransform; var materialTypes = new Dictionary<string,Type>(); materialTypes.Add("Material", typeof(DiffuseTextureMaterial)); var value3Types = new List<MaterialFieldBinder>(); var textureTypes = new List<MaterialFieldBinder>(); textureTypes.Add(new MaterialFieldBinder("Material", "Diffuse", "Diffuse")); model = new Model(video, "Data/untitled2.rm", "Data/", materialTypes, null, null, value3Types, null, textureTypes, null, 0, modelLoaded); QuickDraw3ColorMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, quickDrawShaderLoaded); qdMaterial = new QuickDraw3ColorMaterial(); rasterizerState = RasterizerStateAPI.New(video, RasterizerStateDescAPI.New(RasterizerStateTypes.Solid_CullCW)); depthState = DepthStencilStateAPI.New(video, DepthStencilStateDescAPI.New(DepthStencilStateTypes.ReadWrite_Less)); blendState = BlendStateAPI.New(video, BlendStateDescAPI.New(BlendStateTypes.None)); samplerState = SamplerStateAPI.New(video, SamplerStateDescAPI.New(SamplerStateTypes.Linear_Wrap)); inited = true; } catch (Exception e) { Message.Show("Error", e.Message); dispose(); } }
protected override void shown() { try { root = new RootDisposable(); // video objects VideoTypes videoType; #if WINRT VideoTypes createVideoTypes = VideoTypes.D3D11; #elif WIN32 VideoTypes createVideoTypes = VideoTypes.D3D11;// | VideoTypes.D3D9 | VideoTypes.OpenGL; #elif XNA VideoTypes createVideoTypes = VideoTypes.XNA; #elif OSX VideoTypes createVideoTypes = VideoTypes.OpenGL; #endif #if WIN32 || WINRT || OSX video = Video.Init(createVideoTypes, out videoType, root, this, true); #elif XNA video = Video.Init(createVideoTypes, out videoType, root, this, true); #endif QuickDraw3ColorUVMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, qdMaterialLoaded); material = new QuickDraw3ColorUVMaterial(); texture = Texture2DAPI.New(video, "Data/Roxy.dds", null); var frame = FrameSize; viewPort = ViewPortAPI.New(video, 0, 0, frame.Width, frame.Height); camera = new Camera(viewPort, new Vector3(0, 0, 5), new Vector3(), new Vector3(0, 0+1, 5)); // states rasterizerState = RasterizerStateAPI.New(video, RasterizerStateDescAPI.New(RasterizerStateTypes.Solid_CullNone)); samplerState = SamplerStateAPI.New(video, SamplerStateDescAPI.New(SamplerStateTypes.Linear_Wrap)); blendState = BlendStateAPI.New(video, BlendStateDescAPI.New(BlendStateTypes.Alpha)); depthStencilState = DepthStencilStateAPI.New(video, DepthStencilStateDescAPI.New(DepthStencilStateTypes.None)); // input InputTypes inputType; #if WINRT InputTypes createInputTypes = InputTypes.WinRT; #elif WIN32 InputTypes createInputTypes = InputTypes.WinForms; #elif XNA InputTypes createInputTypes = InputTypes.XNA; #elif OSX InputTypes createInputTypes = InputTypes.Cocoa; #endif input = Input.Init(createInputTypes, out inputType, root, this); #if WIN32 || WINRT || OSX mouse = MouseAPI.New(input); keyboard = KeyboardAPI.New(input); #elif XNA gamePad = GamePadAPI.New(input, GamePadControllers.All); #endif loaded = true; } catch (Exception e) { Message.Show("Error", e.Message); dispose(); } }
protected override void shown() { try { root = new RootDisposable(); // video objects VideoTypes videoType; #if METRO VideoTypes createVideoTypes = VideoTypes.D3D11; #elif WIN32 VideoTypes createVideoTypes = VideoTypes.D3D11 | VideoTypes.D3D9 | VideoTypes.OpenGL; #elif XNA VideoTypes createVideoTypes = VideoTypes.XNA; #endif #if WIN32 || METRO video = Video.Init(createVideoTypes, out videoType, root, this, true); #elif XNA video = Video.Create(createVideoTypes, out videoType, root, this); #endif // shaders DiffuseTextureMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null); DiffuseTextureMaterial.ApplyInstanceConstantsCallback = applyDiffuseCallbackMethod; QuickDraw3ColorMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null); material = new QuickDraw3ColorMaterial(); texture = Texture2DAPI.New(video, "Data/Rocks.dds", null); qd = QuickDrawAPI.New(video, QuickDraw3ColorMaterial.BufferLayoutDesc); var frame = FrameSize; viewPort = ViewPortAPI.New(video, 0, 0, frame.Width, frame.Height); float camDis = 50; camera = new Camera(viewPort, new Vector3(0, 5, camDis), new Vector3(), new Vector3(0, 5+1, camDis)); // states rasterizerState = RasterizerStateAPI.New(video, RasterizerStateDescAPI.New(RasterizerStateTypes.Solid_CullCW)); samplerState = SamplerStateAPI.New(video, SamplerStateDescAPI.New(SamplerStateTypes.Linear_Wrap)); blendState = BlendStateAPI.New(video, BlendStateDescAPI.New(BlendStateTypes.None)); depthStencilState = DepthStencilStateAPI.New(video, DepthStencilStateDescAPI.New(DepthStencilStateTypes.ReadWrite_Less)); // models var materialTypes = new Dictionary<string,Type>(); materialTypes.Add("Material", typeof(DiffuseTextureMaterial)); var materialFieldTypes = new List<MaterialFieldBinder>(); materialFieldTypes.Add(new MaterialFieldBinder("Material", "Paint_dds", "Diffuse")); var extOverrides = new Dictionary<string,string>(); var emptyBinders = new List<MaterialFieldBinder>(); sphereModel = new Model(video, "Data/sphere.rm", "Data/", materialTypes, emptyBinders, emptyBinders, emptyBinders, emptyBinders, materialFieldTypes, extOverrides, 0, null); //capsuleModel = Model.Create(videoType, video, "Data/capsule.rm", "Data/", materialTypes, emptyBinders, emptyBinders, emptyBinders, emptyBinders, materialFieldTypes, extOverrides); boxModel = new Model(video, "Data/box.rm", "Data/", materialTypes, emptyBinders, emptyBinders, emptyBinders, emptyBinders, materialFieldTypes, extOverrides, 0, null); monkeyModel = new Model(video, "Data/monkeyFlat.rm", "Data/", materialTypes, emptyBinders, emptyBinders, emptyBinders, emptyBinders, materialFieldTypes, extOverrides, 0, null); // physics collisionSystem = new CollisionSystemPersistentSAP(); world = new World(collisionSystem); world.Gravity = new JVector(0, -9.81f, 0); spheres = new RigidBody[35]; for (int i = 0; i != spheres.Length; ++i) { spheres[i] = new RigidBody(new SphereShape(1)); spheres[i].Position = new JVector(spheres.Length/(float)(i+1), (i*3)+5, 0); world.AddBody(spheres[i]); } floorBox = new RigidBody(new BoxShape(30, 1, 30)); floorBox.Shape.TransformScale = new Vector3(30, 1, 30) * .5f; floorBox.Position = new JVector(0, -7, 0); floorBox.IsStatic = true; //floorBox.Orientation = JMatrix.CreateFromYawPitchRoll(0, -.25f, 0); world.AddBody(floorBox); triangleMesh = new TriangleMesh("Data/monkeyFlat.rtmm", loadTiangleMesh); loaded = true; } catch (Exception e) { Message.Show("Error", e.Message); dispose(); } }
public override void Shown() { try { root = new RootDisposable(); VideoTypes videoType; //video = Video.Init(VideoTypes.D3D11 | VideoTypes.D3D9 | VideoTypes.OpenGL | VideoTypes.XNA | VideoTypes.Vita, out videoType, root, this, true); video = Video.Init(VideoTypes.D3D11, out videoType, root, this, true); DiffuseTextureMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null); DiffuseTextureMaterial.ApplyInstanceConstantsCallback = applyInstanceData; var materialTypes = new Dictionary<string,Type>(); materialTypes.Add("Material", typeof(DiffuseTextureMaterial)); materialTypes.Add("Material.001", typeof(DiffuseTextureMaterial)); var materialFieldTypes = new List<MaterialFieldBinder>(); materialFieldTypes.Add(new MaterialFieldBinder("Material", "Roxy_dds", "Diffuse")); materialFieldTypes.Add(new MaterialFieldBinder("Material.001", "Wolf_dds", "Diffuse")); var extOverrides = new Dictionary<string,string>(); #if SILVERLIGHT || VITA || (LINUX && ARM) extOverrides.Add(".dds", ".png"); #endif #if iOS extOverrides.Add(".dds", ".pvr"); #endif #if ANDROID if (((Reign.Video.OpenGL.Video)video).Caps.TextureCompression_ATC) extOverrides.Add(".dds", ".atc"); else if (((Reign.Video.OpenGL.Video)video).Caps.TextureCompression_PVR) extOverrides.Add(".dds", ".pvr"); #endif var emptyBinders = new List<MaterialFieldBinder>(); model = new Model(video, "Data/boxes.rm", "Data/", materialTypes, emptyBinders, emptyBinders, emptyBinders, emptyBinders, materialFieldTypes, extOverrides, 0, null); var frame = FrameSize; viewPort = ViewPortAPI.New(video, 0, 0, frame.Width, frame.Height); camera = new Camera(viewPort, new Vector3(5, 5, 5), new Vector3(), new Vector3(5, 5+1, 5), 1, 50, MathUtilities.DegToRad(45)); rasterizerState = RasterizerStateAPI.New(video, RasterizerStateDescAPI.New(RasterizerStateTypes.Solid_CullCW)); depthStencilState = DepthStencilStateAPI.New(video, DepthStencilStateDescAPI.New(DepthStencilStateTypes.ReadWrite_Less)); blendState = BlendStateAPI.New(video, BlendStateDescAPI.New(BlendStateTypes.None)); samplerState = SamplerStateAPI.New(video, SamplerStateDescAPI.New(SamplerStateTypes.Linear_Wrap)); InputTypes inputType; input = Input.Init(InputTypes.WinForms, out inputType, root, this); mouse = MouseAPI.New(input); keyboard = KeyboardAPI.New(input); // ----------------------- FontMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null); var fontTexture = Texture2DAPI.New(video, "Data/WhiteFont.png", null); font = new Font(video, FontMaterial.Shader, fontTexture, "Data/WhiteFont.font", null); UISolidColorMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null); UISolidTextureMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null); UISolidTexture2Material.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null); UISolidTexture3Material.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null); ui = new UI(root, video, UISolidColorMaterial.Shader, UISolidTextureMaterial.Shader, UISolidTexture2Material.Shader, UISolidTexture3Material.Shader, font, 16, mouse); button = new Reign.UI.Button(ui, "Hello World!", 10, 10, 128, 32); ui.AddElement(button); var idleTexture = Texture2DAPI.New(video, "Data/PlayIdle.png", null); var rolloverTexture = Texture2DAPI.New(video, "Data/PlayRollover.png", null); var pressedTexture = Texture2DAPI.New(video, "Data/PlayPressed.png", null); buttonImage = new ButtonImage(ui, idleTexture, rolloverTexture, pressedTexture, 400, 10, 64, 64); ui.AddElement(buttonImage); // ----------------------- loaded = true; } catch (Exception e) { dispose(); Message.Show("Error", e.Message); } }
private void dispose() { loaded = false; if (root != null) { root.Dispose(); root = null; } }
public override void Shown() { try { root = new RootDisposable(); VideoTypes videoType; #if WIN32 video = Video.Init(VideoTypes.D3D11 | VideoTypes.D3D9 | VideoTypes.OpenGL, out videoType, root, this, true); #elif METRO video = Video.Create(VideoTypes.D3D11, out videoType, root, this, true); #elif XNA video = Video.Create(VideoTypes.XNA, out videoType, root, this); #endif FontMaterial.Init(video, "Data/", video.FileTag, ShaderVersions.Max, null); fontTexture = Texture2DAPI.New(video, "Data/Font.png", null); font = new Font(video, FontMaterial.Shader, fontTexture, "Data/Font.font", null); var frame = FrameSize; viewPort = ViewPortAPI.New(video, 0, 0, frame.Width, frame.Height); camera = new Camera(viewPort, new Vector3(5, 5, 5), new Vector3(), new Vector3(5, 5+1, 5), 1, 50, MathUtilities.DegToRad(45)); rasterizerState = RasterizerStateAPI.New(video, RasterizerStateDescAPI.New(RasterizerStateTypes.Solid_CullNone)); depthStencilState = DepthStencilStateAPI.New(video, DepthStencilStateDescAPI.New(DepthStencilStateTypes.ReadWrite_Less)); samplerState = SamplerStateAPI.New(video, SamplerStateDescAPI.New(SamplerStateTypes.Linear_Wrap)); blendState = BlendStateAPI.New(video, BlendStateDescAPI.New(BlendStateTypes.Alpha)); loaded = true; } catch (Exception e) { dispose(); Message.Show("Error", e.Message); } }