public void Update(DwarfTime gameTime, ChunkManager chunks, Camera camera) { // Physics updates this whenever something moves... maybe? Let's see if anything breaks. // What broke: Anything that did not move became invisible. //GamePerformance.Instance.StartTrackPerformance("Components - transforms"); if (RootComponent != null) { RootComponent.UpdateTransform(); } //GamePerformance.Instance.StopTrackPerformance("Components - transforms"); GamePerformance.Instance.StartTrackPerformance("Components - update"); //foreach (var componentType in UpdateableComponents) // foreach (var component in componentType.Value) // if (component.Active) // { // //GamePerformance.Instance.StartTrackPerformance("Component - " + component.GetType().Name); // component.Update(gameTime, chunks, camera); // //GamePerformance.Instance.StopTrackPerformance("Component - " + component.GetType().Name); // } foreach (var component in UpdateableComponents) { component.Update(gameTime, chunks, camera); } GamePerformance.Instance.StopTrackPerformance("Components - update"); AddRemove(); }