public void InitGameMainData(string level, string enemyCount) { RootCanvas.GetComponentForName <Text>("levelText").text = level; RootCanvas.GetComponentForName <Text>("EnemyText").text = enemyCount; EventTriggerListener.GetName("B").onClick = delegate(GameObject obj) { ARGun.Instance.Send(obj.name); }; EventTriggerListener.GetName("A").onClick = delegate(GameObject obj) { ARGun.Instance.Send(obj.name); }; }
/// <summary> /// 显示游戏失败的结束界面 /// </summary> public void ShowGameOver() { Image obj = RootCanvas.GetComponentForName <Image>("GameOver"); obj.gameObject.SetActive(true); }
/// <summary> /// 显示游戏通关界面 /// </summary> public void ShowAllSucess() { Image obj = RootCanvas.GetComponentForName <Image>("AllSucess"); obj.gameObject.SetActive(true); }
/// <summary> /// 游戏胜利结束,显示游戏结束进入下一关界面 /// </summary> public void ShowNextLevel() { Image obj = RootCanvas.GetComponentForName <Image>("GameSucess"); obj.gameObject.SetActive(true); }
void Start() { image = RootCanvas.GetComponentForName <Image>("BoderRedImage"); }