public TestScene(JackApp app) : base(app) { int width = JackApp.WindowWidth; int height = JackApp.WindowHeight; Camera.Origin = new Vector2(width / 2, height / 2); _font = new SpriteFont("Terminus (TTF)", 37); Random rand = new Random(); for (int i = 0; i < 10; i++) { Vector2 pos = new Vector2( rand.Next(width / 2 - 500, width / 2 + 500), rand.Next(height / 2 - 500, height / 2 + 500) ); Vector2 size = new Vector2(rand.Next(40, 150)); Color color = Color.FromArgb( rand.Next(0, 255), rand.Next(0, 255), rand.Next(0, 255) ); int dir = rand.Next(100) < 50 ? -1 : 1; Root.AddChild(new QuadNode(pos, size, color, dir, 1.0f)); } Root.AddChild(new PlayerNode()); }
public Timeline(int width, int height) { InitializeComponent(); DefaultRenderQuality = RenderQuality.LowQuality; this.Size = new Size(width, height); TimeLineView = this.Layer; Camera.AddLayer(TimeLineView); TimeLineView.MoveToBack(); TimeLineView.Pickable = false; TimeLineView.Brush = new SolidBrush(Color.FromArgb(92, 92, 92)); //BackColor = Color.FromArgb(60, 60, 60); GroupList = new InterpData(); GroupList.Bounds = new RectangleF(0, 0, ListWidth, Camera.Bounds.Bottom - InfoHeight); GroupList.Brush = new SolidBrush(Color.FromArgb(60, 60, 60)); Root.AddChild(GroupList); this.Camera.AddChild(GroupList); TimeLineInfo = new PNode(); TimeLineInfo.Bounds = new RectangleF(0, Camera.Bounds.Bottom - InfoHeight, ListWidth, InfoHeight); TimeLineInfo.Brush = Brushes.Black; Root.AddChild(TimeLineInfo); this.Camera.AddChild(TimeLineInfo); RemoveInputEventListener(PanEventHandler); RemoveInputEventListener(ZoomEventHandler); setupDone = true; }
public void MessageBox(String message) { Form f = new Form { Anchor = Orientation.Center, Size = new Vector2(200, 150), Clickable = true }; Label t = new Label { Text = message, TextAnchor = Orientation.Center, Anchor = Orientation.Top, Size = new Vector2(200, 100), Background = null, Position = new Vector2(0, 10), }; f.AddChild(t); Button b = new Button { Text = "Ok", Anchor = Orientation.Bottom, Position = new Vector2(0, 10), Size = new Vector2(100, 20) }; b.MouseClick += new System.Windows.Forms.MouseEventHandler((e, o) => f.Remove()); f.AddChild(b); Root.AddChild(f); }
internal override void AddChild(ConfigurationElement child) { if (Schema?.CollectionSchema == null) { base.AddChild(child); } else if (Schema.CollectionSchema.ContainsAddElement(child.ElementTagName)) { Root.AddChild(child); } else if (child.ElementTagName == Schema.CollectionSchema.ClearElementName) { // TODO: test this Root.AddChild(child); } else if (child.ElementTagName == Schema.CollectionSchema.RemoveElementName) { // TODO: test this Root.AddChild(child); } else { base.AddChild(child); } }
/// <summary>Constructs the tree</summary> /// <param name="value">the value of the root node</param> /// <param name="children">the children of the root /// node</param> public Tree(T value, params Tree <T>[] children) : this(value) { foreach (var child in children) { Root.AddChild(child.Root); } }
private void PopOut() { if (LogsWindow == null) { return; } LogsControl.Orphan(); LogsWindow.Dispose(); LogsWindow = null; var monitor = _clyde.EnumerateMonitors().First(); ClydeWindow = _clyde.CreateWindow(new WindowCreateParameters { Maximized = false, Title = "Admin Logs", Monitor = monitor, Width = 1000, Height = 400 }); ClydeWindow.RequestClosed += OnRequestClosed; ClydeWindow.DisposeOnClose = true; Root = _uiManager.CreateWindowRoot(ClydeWindow); Root.AddChild(LogsControl); LogsControl.PopOutButton.Disabled = true; LogsControl.PopOutButton.Visible = false; }
private void DrawText(string text) { Root.AddChild(new MenuSpriteElement(null, new Rectangle(Convert.ToInt32(0.3125 * GameManager.Width), Convert.ToInt32(0.08 * GameManager.Height), Convert.ToInt32(0.3125 * GameManager.Width), Convert.ToInt32(0.097 * GameManager.Height)), text)); }
/// <summary> /// Add an entity to screen. /// </summary> /// <param name="entity">Entity to add.</param> public Entity AddEntity(Entity entity) { //if (GameUI != null) //{ // entity = GameUI.AddEntity(entity); //} return(Root.AddChild(entity)); }
/// <summary> /// Add an item to the tree. /// </summary> /// <param name="rootItem">The item to add. Must not already be in a tree.</param> /// <exception cref="InvalidHierarchyException">Thrown when <paramref name="rootItem"/>is already in a tree.</exception> public void AddItem(TreeViewItem rootItem) { if (rootItem.Parent != null) { throw new InvalidHierarchyException(string.Format("Cannot add {0} as a root tree item. It already has a parent: {1}", rootItem.Name, rootItem.Parent.Name)); } Root.AddChild(rootItem); }
public GraphEditor(int width, int height) { // This call is required by the Windows.Forms Form Designer. InitializeComponent(); this.Size = new Size(width, height); int numNodes = 50; int numEdges = 50; // Initialize, and create a layer for the edges (always underneath the nodes) PLayer nodeLayer = this.Layer; PLayer edgeLayer = new PLayer(); Root.AddChild(edgeLayer); this.Camera.AddLayer(0, edgeLayer); Random rnd = new Random(); // Create some random nodes // Each node's Tag has an ArrayList used to store associated edges for (int i = 0; i < numNodes; i++) { float x = (float)(this.ClientSize.Width * rnd.NextDouble()); float y = (float)(this.ClientSize.Height * rnd.NextDouble()); PPath path = PPath.CreateEllipse(x, y, 20, 20); path.Tag = new ArrayList(); nodeLayer.AddChild(path); } // Create some random edges // Each edge's Tag has an ArrayList used to store associated nodes for (int i = 0; i < numEdges; i++) { int n1 = rnd.Next(numNodes); int n2 = n1; while (n2 == n1) { n2 = rnd.Next(numNodes); // Make sure we have two distinct nodes. } PNode node1 = nodeLayer[n1]; PNode node2 = nodeLayer[n2]; PPath edge = new PPath(); ((ArrayList)node1.Tag).Add(edge); ((ArrayList)node2.Tag).Add(edge); edge.Tag = new ArrayList(); ((ArrayList)edge.Tag).Add(node1); ((ArrayList)edge.Tag).Add(node2); edgeLayer.AddChild(edge); UpdateEdge(edge); } // Create event handler to move nodes and update edges nodeLayer.AddInputEventListener(new NodeDragHandler()); }
public void Explode() { if (rnd.NextDouble() > 0.95) { PowerUp pup = new PowerUp(); pup.Center = Center; Root.AddChild(pup); } Explosion.Burst(Parent, Center); Delete(); }
protected override void InitData() { base.InitData(); if (Meta.Count > 0) { return; } if (XTrace.Debug) { XTrace.WriteLine("开始初始化{0}菜单数据……", typeof(TEntity).Name); } Meta.BeginTrans(); try { Int32 sort = 1000; TEntity top = Root.AddChild("管理平台", null, sort -= 10, null); TEntity entity = top.AddChild("系统管理", null, sort -= 10, "System"); entity.AddChild("菜单管理", "/Admin/SystemSet/Menu.aspx", sort -= 10, "菜单管理"); entity.AddChild("管理员管理", "/Admin/SystemSet/Admin.aspx", sort -= 10, "管理员管理"); entity.AddChild("角色管理", "/Admin/SystemSet/Role.aspx", sort -= 10, "角色管理"); entity.AddChild("权限管理", "/Admin/SystemSet/RoleMenu.aspx", sort -= 10, "权限管理"); entity.AddChild("日志查看", "/Admin/SystemSet/Log.aspx", sort -= 10, "日志查看"); // 准备增加Admin目录下的所有页面 //ScanAndAdd("Admin", top); // 根据设置增加菜单 //String str = Config.GetConfig<String>("NewLife.CommonEntity.AppDirs"); //if (!String.IsNullOrEmpty(str)) //{ // String[] AppDirs = str.Split(new Char[] { ',', ';' }, StringSplitOptions.RemoveEmptyEntries); // if (AppDirs != null && AppDirs.Length > 0) // { // foreach (String item in AppDirs) // { // if (String.Equals(item, "Admin")) continue; // top = Root.AddChild(item, null, sort -= 10, null); // ScanAndAdd(item, top); // } // } //} Meta.Commit(); if (XTrace.Debug) { XTrace.WriteLine("完成初始化{0}菜单数据!", typeof(TEntity).Name); } } catch { Meta.Rollback(); throw; } }
// construit l'arbre public void Populate(DictionaryWord word) { if (Root == null) { Root = new TreeNode(this, word); } else { Root.AddChild(word); } }
protected void Add(IBaseNode node) { ++TotalNodeCount; if (_stack.Count == 0) { Root.AddChild(node); } else { Top.AddChild(node); } }
public GraphEditor(int width, int height) { InitializeComponent(); this.Size = new Size(width, height); nodeLayer = this.Layer; edgeLayer = new PLayer(); Root.AddChild(edgeLayer); this.Camera.AddLayer(0, edgeLayer); backLayer = new PLayer(); Root.AddChild(backLayer); backLayer.MoveToBack(); this.Camera.AddLayer(1, backLayer); nodeLayer.AddInputEventListener(new NodeDragHandler()); }
public void Shoot() { int now = Environment.TickCount; if (Math.Abs(now - lastShoot) > shotInterval) { lastShoot = now; Projectile projectile = new Projectile(); projectile.Center = Center; projectile.Left = Right; Root.AddChild(projectile); Play(Properties.Resources.laser); } }
public override void AddChild(ITreePath path, ITreeNode node) { if (path.IsPathToCurrent) { AddChild(node); } else if (path.IsAbsolute) { Root.AddChild(path.StepDown(), node); } else { var nextNode = path.Nodes.First(); var child = GetChildByName(nextNode); if (child == null) { AddChild(new PlcMetaDataTreeNode(nextNode)); child = GetChildByName(nextNode); } child.AddChild(path.StepDown(), node); } }
public void LoadContent() { Debuging.UITesting.AddUI(this); Color color = Color.Black; color *= 0.25f; ConsoleWindow = new ConsoleWindow(new PanelProps { Size = new Vector2(0, p_ScreenHeight / 3), EntityAnchor = Anchor.TopLeft, Backgroundtexture = SpritesData.B_BGSprite, OverlayColor = color }); Root.AddChild(ConsoleWindow); ConsoleTextWriter = new ConsoleTextWriter(); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); LogHelper.Log(LogTarget.Console, LogLevel.Info, this + ": Initialize"); drawUtils = new DrawUtils(); debugUtils = new DebugUtils(); p_testform = new PropertiesPanel(); p_testform.Init(); p_testform.FormClosed += P_testform_FormClosed; p_Cursors[0] = p_ContentManager.Load <Texture2D>("Textures/Cursors/Default_Cursor"); p_Cursors[1] = p_ContentManager.Load <Texture2D>("Textures/Cursors/Default_S_BL"); p_Cursors[2] = p_ContentManager.Load <Texture2D>("Textures/Cursors/Default_S_BR"); p_Cursors[3] = p_ContentManager.Load <Texture2D>("Textures/Cursors/Default_S_Horz"); p_Cursors[4] = p_ContentManager.Load <Texture2D>("Textures/Cursors/Default_S_Vert"); p_Cursors[5] = p_ContentManager.Load <Texture2D>("Textures/Cursors/Default_S_Dragging"); p_CursorTexture = p_Cursors[0]; p_Cursor = p_Cursors[0]; p_testform.Hide(); }
public override void DrawMenu() { MenuSpriteElement bg = new MenuSpriteElement("GUI/newgame_menu.jpg", new Rectangle(0, 0, GameManager.Width, GameManager.Height)); Root.AddChild(bg); // exit button { Rectangle exitRect = new Rectangle(GameManager.Width - 152, 1, 151, 71); MenuButtonElement exitButton = new MenuButtonElement(exitRect, delegate() { Menu.GoToScene(MainMenu.Instance); }); exitButton.AddChild(new MenuSpriteElement("GUI/button_bg", exitRect, "BACK")); bg.AddChild(exitButton); } // music settings { musicRect = new Rectangle(GameManager.Width - 500, 1, 151, 71); MenuButtonElement musicButton = new MenuButtonElement(musicRect, delegate() { if (!music) { music = true; musicText = "MUSIC: ON"; } else { music = false; musicText = "MUSIC: OFF"; } musicSpriteElement.Text = musicText; }); musicSpriteElement = new MenuSpriteElement("GUI/button_bg", musicRect, musicText); musicButton.AddChild(musicSpriteElement); bg.AddChild(musicButton); } //vibration settings { vibRect = new Rectangle(GameManager.Width - 345, 1, 190, 71); MenuButtonElement vibButton = new MenuButtonElement(vibRect, delegate() { if (!vibration) { vibration = true; vibText = "VIBRATION: ON"; } else { vibration = false; vibText = "VIBRATION: OFF"; } vibrationSpriteElement.Text = vibText; }); vibrationSpriteElement = new MenuSpriteElement("GUI/button_bg", vibRect, vibText); vibButton.AddChild(vibrationSpriteElement); bg.AddChild(vibButton); } // difficulty selector { difficultySelector = new MainMenuPlainSelector <Difficulty>(Difficulty.NORMAL); bg.AddChild(difficultySelector); difficultySelector.BaseX = Convert.ToInt32(0.279 * GameManager.Width); difficultySelector.BaseY = Convert.ToInt32(0.359 * GameManager.Height); difficultySelector.YDiff = Convert.ToInt32(0.085 * GameManager.Height); difficultySelector.Width = Convert.ToInt32(0.12 * GameManager.Width); difficultySelector.Height = Convert.ToInt32(0.077 * GameManager.Height); difficultySelector.AddElement("EASY", Difficulty.EASY); difficultySelector.AddElement("NORMAL", Difficulty.NORMAL); difficultySelector.AddElement("HARD", Difficulty.HARD); } //gamemode selector { gamemodeSelector = new MainMenuPlainSelector <GameMode>(GameMode.NORMAL); bg.AddChild(gamemodeSelector); gamemodeSelector.BaseX = Convert.ToInt32(0.077 * GameManager.Width); gamemodeSelector.BaseY = Convert.ToInt32(0.359 * GameManager.Height); gamemodeSelector.YDiff = Convert.ToInt32(0.085 * GameManager.Height); gamemodeSelector.Width = Convert.ToInt32(0.15 * GameManager.Width); gamemodeSelector.Height = Convert.ToInt32(0.077 * GameManager.Height); if (SinglePlayer) { gamemodeSelector.AddElement("NORMAL", GameMode.NORMAL); gamemodeSelector.AddElement("ENDLESS", GameMode.ENDLESS); gamemodeSelector.AddElement("TIME", GameMode.TIME); gamemodeSelector.Selected = GameMode.NORMAL; } else { gamemodeSelector.AddElement("FIGHT", GameMode.FIGHT); gamemodeSelector.AddElement("TIMER", GameMode.TIMER); gamemodeSelector.Selected = GameMode.FIGHT; } } //play button { playRect = new Rectangle(Convert.ToInt32(0.78125 * GameManager.Width), Convert.ToInt32(0.444 * GameManager.Height), Convert.ToInt32(0.114 * GameManager.Width), Convert.ToInt32(0.0583 * GameManager.Height)); MenuButtonElement playButton = new MenuButtonElement(playRect, delegate() { if (gamemodeSelector.Selected == GameMode.FIGHT || gamemodeSelector.Selected == GameMode.TIMER) { return; //nincs megvalósítva a multiplayer :( } gameModel = new Game.GameModel(MainMenu.imageDatabase, gamemodeSelector.Selected, difficultySelector.Selected, music, vibration, null, null); NewGame(gamemodeSelector.Selected, difficultySelector.Selected, music, vibration); GameManager.Instance.SwitchScene(gameModel); } ); bg.AddChild(playButton); playButton.AddChild(new MenuSpriteElement("GUI/button_play.png", playRect)); } if (NewGameMenu.Tutorial) { //tutorial tutorial = new TutorialElement(); bg.AddChild(tutorial); tutorial.AddRectangle(new Point((GameManager.Width / 2) + 50, GameManager.Height / 3), new Point((GameManager.Width / 2) + 50, GameManager.Height / 3), "This is the first place you see when you want to play."); tutorial.AddRectangle(new Point(gamemodeSelector.BaseX, gamemodeSelector.BaseY), new Point(gamemodeSelector.BaseX + gamemodeSelector.Width, gamemodeSelector.BaseY + gamemodeSelector.GetHeight()), "Here you can select the gamemode you want"); tutorial.AddRectangle(new Point(gamemodeSelector.BaseX, gamemodeSelector.BaseY), new Point(gamemodeSelector.BaseX + gamemodeSelector.Width, gamemodeSelector.BaseY + gamemodeSelector.GetHeightOfElement(1)), "In Normal mode you have a fixed number of images \nand you need to find them fast for higher scores"); tutorial.AddRectangle(new Point(gamemodeSelector.BaseX, gamemodeSelector.BaseY + gamemodeSelector.GetHeightOfElement(1)), new Point(gamemodeSelector.BaseX + gamemodeSelector.Width, gamemodeSelector.BaseY + gamemodeSelector.GetHeightOfElement(2)), "In Endless mode you have infinite number of images for training"); tutorial.AddRectangle(new Point(gamemodeSelector.BaseX, gamemodeSelector.BaseY + gamemodeSelector.GetHeightOfElement(2)), new Point(gamemodeSelector.BaseX + gamemodeSelector.Width, gamemodeSelector.BaseY + gamemodeSelector.GetHeightOfElement(3)), "In Time mode you have a fixed number of images \nbut only half minutes. Your score will be multiplied\nwith the seconds remaining"); tutorial.AddRectangle(new Point(gamemodeSelector.BaseX, gamemodeSelector.BaseY), new Point(gamemodeSelector.BaseX + gamemodeSelector.Width, gamemodeSelector.BaseY + gamemodeSelector.GetHeight()), "Please select a gamemode!"); tutorial.AddRectangle(new Point(difficultySelector.BaseX, difficultySelector.BaseY), new Point(difficultySelector.BaseX + difficultySelector.Width, difficultySelector.BaseY + difficultySelector.GetHeight()), "You can choose from difficulties, we have three here"); tutorial.AddRectangle(new Point(difficultySelector.BaseX, difficultySelector.BaseY), new Point(difficultySelector.BaseX + difficultySelector.Width, difficultySelector.BaseY + gamemodeSelector.GetHeightOfElement(1)), "In easy mode you get less tasks and pure images"); tutorial.AddRectangle(new Point(difficultySelector.BaseX, difficultySelector.BaseY + difficultySelector.GetHeightOfElement(1)), new Point(difficultySelector.BaseX + difficultySelector.Width, difficultySelector.BaseY + difficultySelector.GetHeightOfElement(2)), "In normal mode you get average tasks and \nsome of the images are rotated, blurred or colored"); tutorial.AddRectangle(new Point(difficultySelector.BaseX, difficultySelector.BaseY + difficultySelector.GetHeightOfElement(2)), new Point(difficultySelector.BaseX + difficultySelector.Width, difficultySelector.BaseY + difficultySelector.GetHeightOfElement(3)), "In hard mode you get a lot of tasks and \nall of the images are rotated, blurred or colored"); tutorial.AddRectangle(new Point(difficultySelector.BaseX, difficultySelector.BaseY), new Point(difficultySelector.BaseX + difficultySelector.Width, difficultySelector.BaseY + difficultySelector.GetHeight()), "Please choose a mode if the selected is not good for you"); tutorial.AddRectangle(new Point(musicRect.Left, musicRect.Top), new Point(musicRect.Right, musicRect.Bottom), "You can set the music here, if you want"); tutorial.AddRectangle(new Point(vibRect.Left, vibRect.Top), new Point(vibRect.Right, vibRect.Bottom), "And the vibration too"); tutorial.AddRectangle(new Point(playRect.Left - 10, playRect.Top - 10), new Point(playRect.Right + 10, playRect.Bottom + 10), "If all set, please click on the Play button now"); tutorial.ShowNextTutorial(); } }
public void Add(Entity entity) { Root.AddChild(entity); }
public override void DrawMenu() { MenuSpriteElement bg = new MenuSpriteElement("GUI/scoreboard_bg.jpg", new Rectangle(0, 0, GameManager.Width, GameManager.Height)); Root.AddChild(bg); // exit button { Rectangle exitRect = new Rectangle(GameManager.Width - 152, 1, 151, 71); MenuButtonElement exitButton = new MenuButtonElement(exitRect, delegate() { difficultySelector.SelectedChange -= DifficultyGamemodeSelector_SelectedChange; gamemodeSelector.SelectedChange -= DifficultyGamemodeSelector_SelectedChange; Menu.GoToScene(MainMenu.Instance); }); exitButton.AddChild(new MenuSpriteElement("GUI/button_bg", exitRect, "BACK")); bg.AddChild(exitButton); } // difficulty selector { difficultySelector = new MainMenuPlainSelector <Difficulty>(Difficulty.NORMAL); bg.AddChild(difficultySelector); difficultySelector.BaseX = Convert.ToInt32(0.279 * GameManager.Width); difficultySelector.BaseY = Convert.ToInt32(0.359 * GameManager.Height); difficultySelector.YDiff = Convert.ToInt32(0.085 * GameManager.Height); difficultySelector.Width = Convert.ToInt32(0.12 * GameManager.Width); difficultySelector.Height = Convert.ToInt32(0.077 * GameManager.Height); difficultySelector.AddElement("EASY", Difficulty.EASY); difficultySelector.AddElement("NORMAL", Difficulty.NORMAL); difficultySelector.AddElement("HARD", Difficulty.HARD); difficultySelector.SelectedChange += DifficultyGamemodeSelector_SelectedChange; } //gamemode selector { gamemodeSelector = new MainMenuPlainSelector <GameMode>(GameMode.NORMAL); bg.AddChild(gamemodeSelector); gamemodeSelector.BaseX = Convert.ToInt32(0.077 * GameManager.Width); gamemodeSelector.BaseY = Convert.ToInt32(0.359 * GameManager.Height); gamemodeSelector.YDiff = Convert.ToInt32(0.085 * GameManager.Height); gamemodeSelector.Width = Convert.ToInt32(0.15 * GameManager.Width); gamemodeSelector.Height = Convert.ToInt32(0.077 * GameManager.Height); gamemodeSelector.AddElement("NORMAL", GameMode.NORMAL); gamemodeSelector.AddElement("TIME", GameMode.TIME); gamemodeSelector.SelectedChange += DifficultyGamemodeSelector_SelectedChange; } //scores { scoreboardElements = new ScoreboardElements(); bg.AddChild(scoreboardElements); scoreboardElements.BaseX = Convert.ToInt32(0.4 * GameManager.Width); scoreboardElements.BaseY = Convert.ToInt32(0.2 * GameManager.Height); scoreboardElements.NameX = Convert.ToInt32(0.5 * GameManager.Width); scoreboardElements.NameY = Convert.ToInt32(0.2 * GameManager.Height); scoreboardElements.ScoreX = Convert.ToInt32(0.75 * GameManager.Width); scoreboardElements.ScoreY = Convert.ToInt32(0.2 * GameManager.Height); scoreboardElements.YDiff = Convert.ToInt32(0.05 * GameManager.Height); scoreboardElements.Width = Convert.ToInt32(0.12 * GameManager.Width); scoreboardElements.Height = Convert.ToInt32(0.077 * GameManager.Height); } //loading { Rectangle infoRect = new Rectangle(Convert.ToInt32(0.5 * GameManager.Width), Convert.ToInt32(0.45 * GameManager.Height), Convert.ToInt32(0.3125 * GameManager.Width), Convert.ToInt32(0.07 * GameManager.Height)); infoElement = new MenuSpriteElement(null, infoRect, ""); Root.AddChild(infoElement); } difficultySelector.Selected = Difficulty.EASY; gamemodeSelector.Selected = GameMode.NORMAL; DifficultyGamemodeSelector_SelectedChange(this, EventArgs.Empty); }
public override void DrawMenu() { MenuSpriteElement bg = new MenuSpriteElement("GUI/menu_bg.jpg", new Rectangle(0, 0, GameManager.Width, GameManager.Height)); Root.AddChild(bg); { Rectangle exitRect = new Rectangle(1, 1, 151, 71); MenuButtonElement exitButton = new MenuButtonElement(exitRect, delegate() { GameManager.Instance.Exit(); }); exitButton.AddChild(new MenuSpriteElement("GUI/button_bg", exitRect, "EXIT")); bg.AddChild(exitButton); } { Rectangle playRect = new Rectangle(Convert.ToInt32(0.64 * GameManager.Width), Convert.ToInt32(0.14 * GameManager.Height), Convert.ToInt32(0.265 * GameManager.Width), Convert.ToInt32(0.104 * GameManager.Height)); MenuButtonElement playButton = new MenuButtonElement(playRect, delegate() { NewGameMenu.Tutorial = false; NewGameMenu.SinglePlayer = true; Menu.GoToScene(NewGameMenu.Instance); } ); bg.AddChild(playButton); playButton.AddChild(new MenuSpriteElement("GUI/singleplayer_button.png", playRect)); } { Rectangle playRect = new Rectangle(Convert.ToInt32(0.635 * GameManager.Width), Convert.ToInt32(0.31 * GameManager.Height), Convert.ToInt32(0.26 * GameManager.Width), Convert.ToInt32(0.09 * GameManager.Height)); MenuButtonElement playButton = new MenuButtonElement(playRect, delegate() { NewGameMenu.Tutorial = false; NewGameMenu.SinglePlayer = false; Menu.GoToScene(NewGameMenu.Instance); } ); bg.AddChild(playButton); playButton.AddChild(new MenuSpriteElement("GUI/multiplayer_button.png", playRect)); } { Rectangle playRect = new Rectangle(Convert.ToInt32(0.63 * GameManager.Width), Convert.ToInt32(0.44 * GameManager.Height), Convert.ToInt32(0.25 * GameManager.Width), Convert.ToInt32(0.08 * GameManager.Height)); MenuButtonElement playButton = new MenuButtonElement(playRect, delegate() { Menu.GoToScene(ScoreboardMenu.Instance); // MultiPlayerGameCommunicator.Instance.NewFightGameListener(dele); } ); bg.AddChild(playButton); playButton.AddChild(new MenuSpriteElement("GUI/scoreboard_button.png", playRect)); } { Rectangle playRect = new Rectangle(Convert.ToInt32(0.63 * GameManager.Width), Convert.ToInt32(0.59 * GameManager.Height), Convert.ToInt32(0.17 * GameManager.Width), Convert.ToInt32(0.08 * GameManager.Height)); MenuButtonElement playButton = new MenuButtonElement(playRect, delegate() { NewGameMenu.Tutorial = true; NewGameMenu.SinglePlayer = true; Menu.GoToScene(NewGameMenu.Instance); //MultiPlayerGameCommunicator.Instance.Registration("Albert", Game.GameMode.FIGHT, Game.Difficulty.EASY, new BoardShapes.BoardRectangle()); //MultiPlayerGameCommunicator.Instance.Registration("Geza", Game.GameMode.FIGHT, Game.Difficulty.EASY, new BoardShapes.BoardRectangle()); } ); bg.AddChild(playButton); playButton.AddChild(new MenuSpriteElement("GUI/tutorial_button.png", playRect)); } }
/// <summary> /// Add an entity to screen. /// </summary> /// <param name="entity">Entity to add.</param> public Entity AddEntity(Entity entity) { return(Root.AddChild(entity)); }
/// <summary> /// Add a coroutine as a child of the root node which waits for specified amount of time. /// </summary> /// <param name="seconds"></param> public void AddRootWait(float seconds) { Root.AddChild(UnityBridge.Instance.Wait(seconds)); }
/// <summary> /// Add a coroutine as a child of the root node. /// </summary> /// <param name="value">Coroutine to add.</param> public void AddRoot(IEnumerator value) { Root.AddChild(value); }
public override void DrawMenu() { MenuSpriteElement bg = new MenuSpriteElement("GUI/menu_bg.jpg", new Rectangle(0, 0, GameManager.Width, GameManager.Height)); if (Win) { if (Time != null) { DrawText("YOU WON!\nYou gained " + Point + " points. Remaining time: " + Time); } else { DrawText("YOU WON!\nYou gained " + Point + " points."); } } else { DrawText("GAME OVER!\nYou gained " + Point + " points."); } //Kilépés gomb Rectangle exitRect = new Rectangle(Convert.ToInt32(0.3125 * GameManager.Width), Convert.ToInt32(0.2167 * GameManager.Height), Convert.ToInt32(0.3125 * GameManager.Width), Convert.ToInt32(0.07 * GameManager.Height)); MenuButtonElement exitButton = new MenuButtonElement(exitRect, delegate() { Menu.GoToScene(MainMenu.Instance); }); exitButton.AddChild(new MenuSpriteElement("GUI/button_bg", exitRect, "BACK TO MAIN MENU")); Root.AddChild(exitButton); if (Win) { //Névbeírás Rectangle nameRect = new Rectangle(Convert.ToInt32(0.3125 * GameManager.Width), Convert.ToInt32(0.3167 * GameManager.Height), Convert.ToInt32(0.2125 * GameManager.Width), Convert.ToInt32(0.07 * GameManager.Height)); MenuTextElement menuText = new MenuTextElement(nameRect); Root.AddChild(menuText); //Küldő gomb Rectangle sendButtonArea = new Rectangle(Convert.ToInt32(0.525 * GameManager.Width), Convert.ToInt32(0.3167 * GameManager.Height), Convert.ToInt32(0.1 * GameManager.Width), Convert.ToInt32(0.07 * GameManager.Height)); MenuButtonElement sendButton = new MenuButtonElement(sendButtonArea, delegate() { SendScores(Point, menuText.Text); }); sendButton.AddChild(new MenuSpriteElement("GUI/button_bg", sendButtonArea, "Send")); Root.AddChild(sendButton); //Információs szöveg Rectangle infoRect = new Rectangle(Convert.ToInt32(0.3125 * GameManager.Width), Convert.ToInt32(0.4167 * GameManager.Height), Convert.ToInt32(0.3125 * GameManager.Width), Convert.ToInt32(0.07 * GameManager.Height)); infoElement = new MenuSpriteElement(null, infoRect, ""); Root.AddChild(infoElement); } }
public void AddChildToRoot(Entity child) { Root.AddChild(child); }