/// <summary> /// Start is called before the first frame update. /// </summary> void Start() { converter = GetComponent <SpatialMeshConversionHandler>(); observer = GetComponent <SpatialObserverHandler>(); calculator = gameObject.GetComponent <RoomVolumeCalculationHandler>(); // Register for the create surface planes complete event converter.CreateSurfacePlanesCompletedEvent += CreateSurfacePlanesCompletedEventHandler; }
/// <summary> /// Start is called before the first frame update. /// </summary> void Start() { // Acess the set power outlets powerOutletPlacing = GameObject.Find("PowerOutletCollection").GetComponent <PowerOutletPlacementHandler>(); // The power outlets are ordered by range so that first a lighting unit is placed at the power outlet with the largest range outlets = powerOutletPlacing.PowerOutletCollection.OrderByDescending(d => d.range).ToList(); // Access and update the combined mesh GameObject spatialProcessing = GameObject.Find("SpatialProcessing_and_RoomVolumeCalculation"); observer = spatialProcessing.GetComponent <SpatialObserverHandler>(); calculator = spatialProcessing.GetComponent <RoomVolumeCalculationHandler>(); observer.SetMeshDisplayOption(SpatialAwarenessMeshDisplayOptions.None); combinedMesh = observer.CombinedMesh; combinedMesh.subMeshCount = outlets.Count; remainingTriangles = combinedMesh.triangles.ToList(); CreateRecommendation(); }