public void OnGetRooms(RoomInfo[] infos) { if (infos == null) { return; } ClearItems(); _itemVOs.Clear(); for (int i = 0, length = infos.Length; i < length; i++) { var c = infos[i]; RoomVO vo = new RoomVO(); vo.name0 = string.Format("{0}({1}, {2})", c._roomName, c._ip, c._mode == 0 ? "计数" : "计时"); Debug.Log("OnGetRooms name=" + vo.name0); vo.onClick0 = OnSelectRoom; _itemVOs.Add(vo); var item = GameObject.Instantiate(_itemPrefab); item.transform.SetParent(_content); item.gameObject.SetActive(true); item.transform.localScale = Vector3.one; item._info = c; item._vo = vo; item.Show(); _items.Add(item); } }
public void resetDataForNewRoom() { roomVO = new RoomVO(); playerList = null; gamingData = null; gameStatus = GameStatus.UNDEFINED; }
private void SetRoomInfo(RoomVO room) { if (room != null) { (RI_RoomIdText.text, RI_RoomNameText.text, RI_RoomModeText.text, RI_RoomMapText.text) = (room.RoomID, room.RoomName, room.RoomMode.ToString(), room.RoomMap.ToString()); } else { (RI_RoomIdText.text, RI_RoomNameText.text, RI_RoomModeText.text, RI_RoomMapText.text) = ("---", "---", "---", "---"); } }
private void createRoom(RoomVO roomVO, int roomCardNum) { if (GlobalData.getInstance().myAvatarVO.account.roomcard >= roomCardNum) { roomVO.roundNumber = roomCardNum * 8; GameManager.getInstance().Server.requset(APIS.CREATEROOM_REQUEST, JsonMapper.ToJson(roomVO)); } else { TipsManager.getInstance().setTips("你的房卡数量不足,不能创建房间"); } }
/** * 重新初始化数据 */ public void reinitData() { roomVO = new RoomVO(); myAvatarVO = null; playerList = null; remainRoundCount = 0; gameStatus = GameStatus.UNDEFINED; gamingData = null; lotteryDatas = null; isOverByPlayer = false; }
/** * 创建转转麻将房间 */ public void createZhuanzhuanRoom() { int roomCardNum = costRoomCardNum(huashuiRoomCards); bool isZimo = false; //自摸 if (zhuanzhuanGameRule [0].isOn) { isZimo = true; } bool hasHong = false; //红中赖子 if (zhuanzhuanGameRule [2].isOn) { hasHong = true; } bool isSevenDoube = false; //七小对 if (zhuanzhuanGameRule [3].isOn) { isSevenDoube = true; } int maCount = 0; for (int i = 0; i < zhuanzhuanZhuama.Count; i++) { if (zhuanzhuanZhuama [i].isOn) { maCount = 2 * (i + 1); break; } } roomVO = new RoomVO(); roomVO.roomType = GameType.ZHUAN_ZHUAN; roomVO.ma = maCount; roomVO.ziMo = isZimo?1:0; roomVO.hong = hasHong; roomVO.sevenDouble = isSevenDoube; createRoom(roomVO, roomCardNum); }
public void InitRoomInfo(RoomVO room) { SetRoomInfo(room); switch (room.RoomMode) { case RoomMode.SingleMode: UpdatePlayerList(room.PlayerList); break; case RoomMode.TeamMode: break; default: break; } }
/** * 创建划水麻将房间 */ public void createHuashuiRoom() { int roomCardNum = costRoomCardNum(huashuiRoomCards); bool isFengpai = false; //七小对 if (huashuiGameRule [0].isOn) { isFengpai = true; } bool isZimo = false; //自摸 if (huashuiGameRule [1].isOn) { isZimo = true; } int maCount = 0; for (int i = 0; i < huashuixiayu.Count; i++) { if (huashuixiayu [i].isOn) { maCount = 2 * (i + 1); break; } } roomVO = new RoomVO(); roomVO.roomType = GameType.HUA_SHUI; roomVO.xiaYu = maCount; roomVO.ziMo = isZimo?1:0; roomVO.addWordCard = isFengpai; roomVO.sevenDouble = true; createRoom(roomVO, roomCardNum); }
/** * 创建鸡平胡房间 */ public void createJiPingHuRoom() { int roomCardNum = costRoomCardNum(huashuiRoomCards); //抓码 int maCount = 0; for (int i = 0; i < jiPingHuZhuama.Count; i++) { if (jiPingHuZhuama [i].isOn) { maCount = (int)Math.Pow(2, i); break; } } roomVO = new RoomVO(); roomVO.roomType = GameType.JI_PING_HU; roomVO.magnification = maCount; createRoom(roomVO, roomCardNum); }
private void HandleInitRoom(RoomVO room) { _viewComponent.InitRoomInfo(room); _viewComponent.AddMessageItem("系统", $"欢迎{PlayerManager.Instance.LocalPlayer.UserName}加入房间!"); }