public Server(RoomUpdater.SceneUpdater.Protocol protocol, string address, int port) { this.server = new WebSocketServer(GetProtocolAsString(protocol) + "://" + address + ":" + port); }
private string GetProtocolAsString(RoomUpdater.SceneUpdater.Protocol p) => p == RoomUpdater.SceneUpdater.Protocol.ws ? "ws" : "wss";