// Start is called before the first frame update void Start() { roomTemplates = GameObject.Find("Station").GetComponent <RoomTemplates>(); if (roomTemplates.GetRandomValue() % 2 == 0) { Destroy(transform.gameObject); } }
// Start is called before the first frame update void Start() { roomTemplates = GameObject.Find("Station").GetComponent <RoomTemplates>(); int rand = roomTemplates.GetRandomValue(); transform.rotation = Quaternion.Euler(0, rand % 180, 0); if (rand % 2 == 0) { Destroy(transform.gameObject); } // transform.gameObject.SetActive(rand % 2 == 0); }