public Room(string name = "", int capacity = 0, RoomStatus roomAvailability = RoomStatus.NONBOOKED) { this.Name = name; this.Capacity = capacity; this.RoomAvailability = roomAvailability; this.BookedDays = new List <DateLocation>(); }
public RoomStatus ReadSingle(int id) { var roomStatus = new RoomStatus(); using (var conn = new SqlConnection(connectionString)) { var cmd = new SqlCommand(); cmd.Connection = conn; cmd.CommandText = $"SELECT * FROM RoomStatuses WHERE Id = {id}"; if (conn.State != ConnectionState.Open) { conn.Open(); } using (var dr = cmd.ExecuteReader()) { while (dr.Read()) { var rst = new RoomStatus { Id = dr.GetInt32("Id"), Status = dr.GetString("RoomStatus"), }; roomStatus = rst; } } } return(roomStatus); }
internal IRoom CreateRoom(string id, string roomNum, RoomType rType, RoomStatus rStatus) { connect(); SQLiteCommand cmd = new SQLiteCommand("INSERT INTO Room VALUES (@ROOMID,@ROOMNUM,@RTYPE,@RSTATUS)", sqlCon); cmd.Parameters.AddWithValue("@ROOMID", id); cmd.Parameters.AddWithValue("@ROOMNUM", roomNum); cmd.Parameters.AddWithValue("@RTYPE", rType.ToString()); cmd.Parameters.AddWithValue("@RSTATUS", rStatus.ToString()); try { cmd.ExecuteNonQuery(); } catch (Exception ex) { throw new Exception("Returning IRoom Failed!\n" + ex.Message); } finally { disconnect(); } return(GetRoom(id)); }
/// <summary> /// 需先自行判斷房間是否存在,若不存在會報錯 /// </summary> protected virtual void AddToRoom(string roomName, Socket socket, RoomStatus roomStatus) { if (!roomSocketDict.ContainsKey(roomName)) { return; } if (roomSocketDict[roomName].Count >= maxClient) // 房間已滿 { SendCommand(socket, ReciveRoomStatusCode, ((int)RoomStatus.RoomFulled).ToString()); return; } string oldRoom; if (socketRoomDict.TryGetValue(socket, out oldRoom)) // 這個連線者已經在其它房間 { if (oldRoom != roomName) { roomSocketDict[oldRoom].Remove(socket); // 將他換過來 if (roomSocketDict[oldRoom].Count == 0) { roomSocketDict.Remove(oldRoom); } } } roomSocketDict[roomName].Add(socket); // 加入此房間 socketRoomDict[socket] = roomName; SendCommand(socket, ReciveRoomStatusCode, ((int)roomStatus).ToString()); // 回傳房間狀態 }
IEnumerator AsynchExecute() { string roomId = MyRoom.id; UnityWebRequest request = new UnityWebRequest("http://" + Env.lobbyApiHost + "/rooms/" + roomId + "/guest/self", "DELETE"); request.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer(); request.SetRequestHeader("Authorization", "Bearer " + TokenContainer.content.access_token); yield return(request.SendWebRequest()); if (request.isHttpError && request.responseCode > 500) { ErrorTxt.text = request.downloadHandler.text; } else if (request.isNetworkError) { ErrorTxt.text = "Network error."; } else if (request.responseCode != 200) { ErrorTxt.text = "Not left. code=" + request.responseCode; } else { ErrorTxt.text = ""; NewRoomPanel.gameObject.SetActive(true); JoinedRoomPanel.gameObject.SetActive(false); RoomStatus.SetStatus(RoomStatus.FREE); } }
public Room(int number, string name, RoomStatus status, bool smokingAllowed) { Number = number; Name = name; Status = status; SmokingAllowed = smokingAllowed; }
public void FinishedPlayInRoom() { foreach (vertex door in OpenedDoors) { DoorControl dc = door.gameObject.GetComponent <DoorControl>(); dc.OpenTheDoor(); } isPlayingInRoom = false; if (status == RoomStatus.bossRoom) { randomFrom.WrapGateToTheNextLevel.gameObject.transform.position = new Vector3( transform.position.x - 2.5f, transform.position.y, transform.position.z - 2.5f ); randomFrom.WrapGateToTheNextLevel.gameObject.SetActive(true); GameManagerPC.Instance.TriggerWhenStateClear(); } afterFinisedRoom.Invoke(); status = RoomStatus.clearedRoom; allEnemyInRoom.Clear(); // if(randomFrom.OnAllRoomClear()){ // randomFrom.WrapGateToTheNextLevel.gameObject.SetActive(true); // randomFrom.WrapGateToTheNextLevel.gameObject.transform.position = transform.position; // } }
public Room(RoomStatus r) { status = r; c = Color.green; switch (status) { case (RoomStatus.NONE): { c = Color.green; break; } case (RoomStatus.DESTROYED): { c = Color.red; break; } case (RoomStatus.IRRADIATED): { c = Color.yellow; break; } case (RoomStatus.VACUUM): { c = Color.cyan; break; } } comp = DrawTest.CompNames[Random.Range(0, 3)]; DrawTest.Rooms.Add(this); }
/// <summary> /// Maps the Protobuf model to the internal class /// </summary> /// <param name="userModel"></param> public GameConfigurationMapper(GameConfiguration gameConfiguration) { Id = gameConfiguration.Id; RoomStatus = gameConfiguration.RoomStatus; Creator = gameConfiguration.Creator; SpecialistConfiguration = gameConfiguration.GameSettings.AllowedSpecialists.Select(it => new SpecialistConfigurationMapper(it)).ToList(); MinutesPerTick = gameConfiguration.GameSettings.MinutesPerTick; Goal = gameConfiguration.GameSettings.Goal; isRanked = gameConfiguration.GameSettings.IsRanked; isAnonymous = gameConfiguration.GameSettings.Anonymous; MaxPlayers = gameConfiguration.GameSettings.MaxPlayers; Seed = gameConfiguration?.MapConfiguration?.Seed ?? new Random().Next(); OutpostsPerPlayer = gameConfiguration.MapConfiguration.OutpostsPerPlayer; MinimumOutpostDistance = gameConfiguration.MapConfiguration.MinimumOutpostDistance; MaximumOutpostDistance = gameConfiguration.MapConfiguration.MaximumOutpostDistance; DormantsPerPlayer = gameConfiguration.MapConfiguration.DormantsPerPlayer; GeneratorWeight = gameConfiguration.MapConfiguration.OutpostDistribution.GeneratorWeight; FactoryWeight = gameConfiguration.MapConfiguration.OutpostDistribution.FactoryWeight; WatchtowerWeight = gameConfiguration.MapConfiguration.OutpostDistribution.WatchtowerWeight; RoomName = gameConfiguration.RoomName; UnixTimeCreated = gameConfiguration.UnixTimeCreated; UnixTimeStarted = gameConfiguration.UnixTimeStarted; PlayersInGame = gameConfiguration.Players.ToList(); }
public void EnterPrivateRoom(string roomName, bool host) { if (PhotonNetwork.InRoom) { m_joinedLobby = () => { m_roomStatus = RoomStatus.PRIVATE; if (host) { CreateRoom(roomName); } else { JoinRoom(roomName); } }; PhotonNetwork.LeaveRoom(); } else { m_roomStatus = RoomStatus.PRIVATE; if (host) { CreateRoom(roomName); } else { JoinRoom(roomName); } } }
private void luuButton_Click(object sender, EventArgs e) { if (!IsDataValid()) { return; } int intRoomId = Convert.ToInt32(danhSachPhongGridView.SelectedCells[0].Value); int RoomCode = Convert.ToInt32(soPhongTextBox.Text.Trim()); RoomType RoomType = (RoomType)loaiPhongComboBox.SelectedItem; RoomStatus RoomStatus = (RoomStatus)Enum.Parse(typeof(RoomStatus), tinhTrangPhongComboBox.Text); Room Room = RoomRepo.Get(intRoomId); if (Room != null) { Room.RoomCode = RoomCode; Room.RoomType = RoomType; Room.RoomStatus = RoomStatus; try { RoomRepo.Update(Room); LoadData(); } catch (Exception ex) { MessageBox.Show(ex.ToString(), "Thông báo", MessageBoxButtons.OK, MessageBoxIcon.Warning); }; } }
public Room(int roomNumber, int capacity, String beds, RoomStatus status = RoomStatus.NoNeeds) { this.roomNumber = roomNumber; this.capacity = capacity; this.beds = beds; this.status = status; }
public Room() { this.roomNumber = 0; this.capacity = 0; this.beds = ""; this.status = RoomStatus.NoNeeds; }
public RoomStatus UpdateRoomStatus(int id, RoomStatus roomStatus) { if (IsRoomStatusExist(id) && !id.Equals(null)) { using (var conn = new SqlConnection(connectionString)) { var cmd = new SqlCommand(); cmd.Connection = conn; cmd.CommandText = $"UPDATE RoomStatuses SET RoomStatus = '{roomStatus.Status}' WHERE Id = {id}"; cmd.Parameters.AddWithValue("@id", roomStatus.Id); cmd.Parameters.AddWithValue("@RoomStatus", roomStatus.Status); if (conn.State != ConnectionState.Open) { conn.Open(); } cmd.ExecuteNonQuery(); } return(roomStatus); } else { throw new Exception("There is no such an roomStatus in a database"); } }
public async Task FreeRoom(int roomId) { // найдем комнату Room room = await repository.GetByIdAsync(roomId); if (room == null) { throw new ArgumentOutOfRangeException(); } else { RoomStatus status = room.Status; // если комната не свободна if (status != null) { // если номер заселен if (status.Clients != null) { // выписываем клиентов foreach (var client in status.Clients) { _clientRepository.Delete(client); } } // удаляем статус _roomStatusRepository.Delete(status); // сохраняем контекст await unitOfWork.SaveAsync(); } } }
public RoomStatus DeleteRoomStatus(int id) { if (IsRoomStatusExist(id) && !id.Equals(null)) { var roomStatus = new RoomStatus(); using (var conn = new SqlConnection(connectionString)) { var cmd = new SqlCommand(); cmd.Connection = conn; cmd.CommandText = $"DELETE FROM RoomStatuses WHERE Id = {id}"; cmd.Parameters.AddWithValue("@Id", id); if (conn.State != ConnectionState.Open) { conn.Open(); } cmd.ExecuteNonQuery(); } return(roomStatus); } else { throw new Exception("There is no such an roomStatus in a database"); } }
public IEnumerable <RoomStatus> ReadRoomStatuses() { var roomStatuses = new List <RoomStatus>(); using (var conn = new SqlConnection(connectionString)) { var cmd = new SqlCommand(); cmd.Connection = conn; cmd.CommandText = "SELECT * FROM RoomStatuses"; if (conn.State != ConnectionState.Open) { conn.Open(); } using (var dr = cmd.ExecuteReader()) { while (dr.Read()) { var rst = new RoomStatus { Id = dr.GetInt32("Id"), Status = dr.GetString("RoomStatus"), }; roomStatuses.Add(rst); } } } return(roomStatuses); }
protected Room(RoomId roomId, RoomCode roomCode, RoomPlayer host) { RoomId = roomId; RoomCode = roomCode; Host = host; Status = RoomStatus.Waiting; }
internal RoomStatus ReportNeedForCleaningTest([PexAssumeUnderTest] Rooms target, int roomNumber) { RoomStatus result = target.ReportNeedForCleaning(roomNumber); return(result); // TODO: dodaj asercje do metoda RoomsTest.ReportNeedForCleaningTest(Rooms, Int32) }
public void On20Compare(ISFSObject response) { RStatus = RoomStatus.BiPai; int winner = response.GetInt("winseat"); string msg = response.GetUtfString("msg"); List <int> lostList = new List <int>(); foreach (var userInfo in UserInfoDict) { JhUserInfo jhUser = (JhUserInfo)userInfo.Value; if (jhUser.Seat != winner) { jhUser.IsFail = true; lostList.Add(userInfo.Key); } } ISFSObject sendObj = new SFSObject(); sendObj.PutUtfString("msg", msg); sendObj.PutIntArray("lostChair", lostList.ToArray()); EventObj.SendEvent("PlayersViewEvent", "AllBiPai", sendObj); EventObj.SendEvent("SoundEvent", "PlayerEffect", new JhSound.SoundData(JhSound.EnAudio.CompareAnimate)); }
public List <Room> FindAllByStatus(RoomStatus status) { List <Room> rooms = new List <Room>(); request = "SELECT id, price, max, status from room where status=@status"; connection = Connection.New; command = new SqlCommand(request, connection); command.Parameters.Add(new SqlParameter("@status", status)); connection.Open(); reader = command.ExecuteReader(); while (reader.Read()) { Room r = new Room() { Id = reader.GetInt32(0), Price = reader.GetDecimal(1), Max = reader.GetInt32(2), Status = (RoomStatus)reader.GetInt32(3) }; rooms.Add(r); } reader.Close(); command.Dispose(); connection.Close(); return(rooms); }
void Start() { var roomStatus = new RoomStatus(); roomStatus.SetFloatValue(FloatRequirementType.Temperature, 0); roomStatus.SetBoolValue(BooleanRequirementType.Water, false); roomStatus.SetBoolValue(BooleanRequirementType.Light, true); StateData.Add("room", roomStatus); var stateList = new Dictionary <EGameState, IGameState> { { EGameState.Splash, new SplashScreenState(GameCanvasTransform, SplashUI) }, { EGameState.Running, new RunningScreenState( GameCanvasTransform, RunningUI, UICanvasTransform, GameSettings, Characters ) }, { EGameState.Review, new ReviewScreenState(GameCanvasTransform, ReviewUI) }, }; Instantiate(PersistentObjects, GameObject.Find("PersistentObjects").transform); GameStateMachine = new GameStateMachine(stateList, EGameState.Splash); }
protected override void InitGameData(ISFSObject gameInfo) { OwnerId = gameInfo.ContainsKey("ownerId") ? gameInfo.GetInt("ownerId") : -1; MaxUserCnt = gameInfo.GetInt("playerNum"); IsGameStart = gameInfo.ContainsKey(RequestKey.KeyPlaying) && gameInfo.GetBool(RequestKey.KeyPlaying); if (IsGameStart) { BankerSeat = gameInfo.GetInt(JhRequestConstKey.KeyBanker); if (gameInfo.ContainsKey("currentP")) { gameInfo.GetSFSObject(RequestKey.KeyUser).PutInt("currentP", gameInfo.GetInt("currentP")); CurrenPlayer = gameInfo.GetInt("currentP"); } TotalBet = gameInfo.ContainsKey("totalBet") ? gameInfo.GetInt("totalBet") : 0; LastTime = gameInfo.GetLong("lasttime"); CdTime = gameInfo.GetInt("cdTime"); IsCanCompare = gameInfo.ContainsKey(JhRequestConstKey.KeyCompare) && gameInfo.GetBool(JhRequestConstKey.KeyCompare); IsCanLook = gameInfo.ContainsKey(JhRequestConstKey.KeyLook) && gameInfo.GetBool(JhRequestConstKey.KeyLook); IsCanGiveUp = gameInfo.ContainsKey(JhRequestConstKey.KeyGiveUp) && gameInfo.GetBool(JhRequestConstKey.KeyGiveUp); SingleBet = gameInfo.ContainsKey("minGold") ? gameInfo.GetInt("minGold") : AnteRate[0]; CurRound = gameInfo.GetInt("jhround"); } ReadyOutTime = gameInfo.GetInt(""); maxRound = gameInfo.GetInt("maxLun"); BiPaiBeiShu = gameInfo.GetInt("bpbeishu"); if (gameInfo.ContainsKey("status")) { RStatus = (RoomStatus)gameInfo.GetInt("status"); } HupUp.FrashHupUpUser(); IsCreatRoom = CreateRoomInfo != null; if (gameInfo.ContainsKey("readyCd")) { int readyCd = gameInfo.GetInt("readyCd"); if (readyCd > 0) { OnStartTime(readyCd); } } }
public Room(int number, string name, RoomStatus status, bool hasWifi) { Number = number; Name = name; Status = status; HasWifi = hasWifi; }
/// <summary> /// Set Status /// </summary> /// <param name="status"></param> public void SetStatus(RoomStatus status, bool force = false) { if (force || status != _currentStatus) { Color c = _parentRef._unknownColor; switch (status) { case (RoomStatus.Unknown): c = _parentRef._unknownColor; break; case (RoomStatus.Locked): c = _parentRef._lockedColor; break; case (RoomStatus.Unlocked): c = _parentRef._unlockedColor; break; case (RoomStatus.Authorized): c = _parentRef._availableColor; break; } _content.color = c; _currentStatus = status; LogUnlocking(); } }
private void updateRoomInfo(int roomIndex) { RoomStatus rm = RoomList[roomIndex]; RoomModel.StoreRoom(RoomPanel.grids[roomIndex].name, rm); //Debug.Log(RoomModel.GetRoomStatus(RoomPanel.grids[roomIndex].name).username[0]); }
public Room(string id, string roomNum, RoomType type, RoomStatus status) { ID = id; RoomNum = roomNum; RType = type; RStatus = status; }
public Room(int number, string name, RoomStatus status, bool allowedSmoking) { Number = number; Name = name; Status = status; AllowedSmoking = allowedSmoking; }
void HandleOnLeave(Room room, Presence presence) { string reason = null; RoomStatus status = RoomStatus.UNKNOWN; GetReasonAndStatus(presence, out reason, out status); var builder = new StringBuilder(); builder.Append("You have"); if (status == RoomStatus.KICKED) { builder.Append(" been kicked from the room"); } else if (status == RoomStatus.BANNED) { builder.Append(" been banned from the room"); } else { builder.Append(" left the room"); } if (!String.IsNullOrEmpty(reason)) { builder.Append(": "); builder.Append(reason); } builder.Append("."); base.AppendStatus(builder.ToString()); base.Ready = false; }
void HandleOnParticipantLeave(Room room, RoomParticipant participant) { string reason = null; RoomStatus status = RoomStatus.UNKNOWN; GetReasonAndStatus(participant.Presence, out reason, out status); var builder = new StringBuilder(); builder.Append(participant.Nick); if (status == RoomStatus.KICKED) { builder.Append(" was kicked from the room"); } else if (status == RoomStatus.BANNED) { builder.Append(" has been banned from the room"); } else { builder.Append(" left the room"); } if (!String.IsNullOrEmpty(reason)) { builder.Append(": "); builder.Append(reason); } builder.Append("."); base.AppendStatus(builder.ToString()); }
void GetReasonAndStatus(Presence presence, out string reason, out RoomStatus status) { reason = null; status = RoomStatus.UNKNOWN; UserX x = (UserX)presence["x", jabber.protocol.URI.MUC_USER]; if (x != null) { if (x.RoomItem != null) reason = x.RoomItem.Reason; if (x.Status != null && x.Status.Length > 0) status = x.Status[0]; } }
public void SignalClientIsReadyForGame(Client client) { // ToDo: Add some sort of time out guard here and drop clients if they take too long to respond. _clientsReadyForGame.Add(client); // // If this condition has been met, it means that all of the clients are ready. // if (_clientsReadyForGame.Count == _members.Count) { MessageSender.BroadcastMessage(_members, PacketType.s_GameStart, null); _clientsReadyForGame.Clear(); RoomStatus = RoomStatus.InGame; } }
private XmlElement CreateJoinPresence(XmlElement elem, RoomStatus[] statuses) { XmlDocument myDoc = new XmlDocument(); RoomPresence presence = new RoomPresence(myDoc, jid); presence.RemoveAll(); presence.From = elem.GetAttribute("to"); UserX xElem = new UserX(myDoc); presence.AppendChild(xElem); xElem.Status = statuses; return presence; }
private XmlElement CreateJoinNeedConfigResponsePacket(XmlElement elem) { RoomStatus[] statuses = new RoomStatus[] { RoomStatus.CREATED, RoomStatus.SELF }; return CreateJoinPresence(elem, statuses); }