private void OnTriggerEnter(Collider other) { RoomStateMachine scriptRef = roomStateMachine.GetComponent <RoomStateMachine>(); if (scriptRef.GetCurrentState() == RoomStateMachine.StateId.NotStarted) { scriptRef.SetState(RoomStateMachine.StateId.Hacking); } }
void Start() { stateMachine = GameObject.Find("StateMachineHolder").GetComponent <RoomStateMachine>(); }