public RoomServerInfo GetRoomServer(SocketAsyncEventArgs args) { if (RoomServers.ContainsKey(args)) { RoomServerInfo rsi = RoomServers[args]; return(rsi); } return(null); }
public void DropAClient(SocketAsyncEventArgs args) { if (Players.ContainsKey(args)) { Log($"MSG: User left the lobby-server - {Players[args].Enter.Account} - PlayerCount:{Players.Count-1}/{_server.MaxClientCount}"); // 玩家离开大厅服务器 Players.Remove(args); } else if (RoomServers.ContainsKey(args)) { Log($"MSG: Room-server left the lobby-server - {RoomServers[args].Login.ServerName} - RoomServerCount:{RoomServers.Count-1}"); // 房间服务器离开大厅服务器 // 该房间服务器所带来的房间数也都要清理一下 RemoveRoomsInARoomServer(args); RoomServers.Remove(args); } else { Log("MSG: Server - Remove Player or RoomServer failed - Player or RoomServer not found!"); } }