public override void BoltStartDone() { if (!BoltNetwork.isRunning) { return; } if (BoltNetwork.isServer) { RoomProtocolToken token = new RoomProtocolToken() { ArbitraryData = "My DATA", }; BoltLog.Info("Starting Server"); // Start Photon Room BoltNetwork.SetServerInfo(_matchName, token); // Setup Host infoPanel.gameObject.SetActive(false); ChangeTo(lobbyPanel); backDelegate = Stop; SetServerInfo("Host", ""); // Build Server Entity //BoltEntity entity = BoltNetwork.Instantiate(BoltPrefabs.PlayerInfo); //entity.TakeControl(); } else if (BoltNetwork.isClient) { backDelegate = Stop; SetServerInfo("Client", ""); } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { var token = new RoomProtocolToken() { ArbitraryData = "My DATA", }; BoltLog.Info("Starting Server"); // Start Photon Room BoltMatchmaking.CreateSession( sessionID: matchName, token: token ); } else if (BoltNetwork.IsClient) { if (randomJoin) { BoltMatchmaking.JoinRandomSession(); } else { ClientStaredUIHandler(); } randomJoin = false; } }
IEnumerator UpdateSessionInfo() { while (true) { IProtocolToken token = null; switch (Random.Range(1, 3)) { case 1: token = new RoomProtocolToken() { ArbitraryData = string.Format("My DATA :: {0}", Random.Range(1, 100)), password = "******" }; break; case 2: token = new PhotonRoomProperties(); ((PhotonRoomProperties)token).AddRoomProperty("t", Random.Range(1, 100)); ((PhotonRoomProperties)token).AddRoomProperty("m", Random.Range(1, 100)); break; } if (token != null) { BoltNetwork.SetServerInfo(null, token); } yield return(new WaitForSeconds(30)); } }
public override void ConnectRequest(UdpEndPoint endpoint, IProtocolToken token) { if (BoltNetwork.IsServer) { RoomProtocolToken myToken = new RoomProtocolToken() { ArbitraryData = staticData.myAdditiveWorld, password = "******" }; BoltNetwork.Accept(endpoint, myToken); } }
public void LaunchGame() { if (BoltNetwork.IsServer) { var roomToken = new RoomProtocolToken() { Gamemode = _lobbyData.ChosenGamemode }; BoltNetwork.LoadScene(_lobbyData.ChosenMapName, roomToken); } else { Debug.LogWarning("Can't launch game if you are not the server."); } }
public override void BoltStartDone() { if (BoltNetwork.isClient) { UdpEndPoint endPoint = new UdpEndPoint(UdpIPv4Address.Parse(serverAddress), (ushort)serverPort); RoomProtocolToken token = new RoomProtocolToken(); token.ArbitraryData = "Room Token"; BoltNetwork.Connect(endPoint, token); } else { BoltNetwork.LoadScene(map); } }
public override void BoltStartDone() { BoltConsole.Write("BoltStartDone breh"); if (!BoltNetwork.IsRunning) { return; } if (BoltNetwork.IsServer) { RoomProtocolToken token = new RoomProtocolToken() { ArbitraryData = "My DATA", }; BoltLog.Info("Starting Server"); // Start Photon Room BoltNetwork.SetServerInfo(_matchName, token); //BoltNetwork.EnableLanBroadcast(); // Setup Host infoPanel.gameObject.SetActive(false); //PanelHolder.instance.hideConnectingPanel(); ChangeTo(lobbyPanel); backDelegate = Stop; SetServerInfo("Host", ""); connection_spellcaster = new Dictionary <string, int>(); //SoundManager.instance.musicSource.Play(); // Build Server Entity characterSelection = BoltNetwork.Instantiate(BoltPrefabs.CharacterSelectionEntity); characterSelection.TakeControl(); gameStateEntity = BoltNetwork.Instantiate(BoltPrefabs.GameState); gameStateEntity.TakeControl(); gameStateEntity.GetComponent <NetworkGameState>().onCreateRoom(_matchName); numPlayersInfo.text = gameStateEntity.GetComponent <NetworkGameState>().onPlayerJoined() + ""; } else if (BoltNetwork.IsClient) { backDelegate = Stop; SetServerInfo("Client", ""); } }