public bool OpCreateRoomWithProperties(string roomName, RoomOptions options, TypedLobby lobby) { PlayerProperties.CreatePlayerHashtable(); options.CustomRoomProperties = RoomProperties.GetRoomHashtable(); return(OpCreateRoom(roomName, options, lobby)); }
/// <summary> /// Gets value from room. /// </summary> /// <returns></returns> public T Get() { var prop = RoomProperties.GetRoomHashtable(); return((T)prop[id]); }