/// <summary> /// Gets network layer reference. /// </summary> public void InitializeNetworkLayer() { networkLayer = GameObject.FindObjectOfType <RoomNetworkLayer>(); networkLayer.roomsManager = this; }
/// <summary> /// Gets network layer reference. /// </summary> public void InitializeNetworkLayer() { networkLayer = GameObject.FindObjectOfType<RoomNetworkLayer>(); networkLayer.roomsManager = this; }