/// <summary> /// ItemUsed handler /// </summary> /// <param name="player"></param> /// <param name="item"></param> public virtual void OnItemUsed(Player player, IItem item) { RoomItemHandler handler = ItemUsed; if (handler != null) { handler(this, player, item); } }
/// <summary> /// ItemDroped handler /// </summary> /// <param name="player"></param> /// <param name="item"></param> protected virtual void OnItemDroped(Player player, IItem item) { RoomItemHandler handler = ItemDroped; if (item is INoticableItem) { ((INoticableItem)item).LocationChange(this, player); } if (handler != null) { handler(this, player, item); } }
/// <summary> /// Initializes a new instance of the RoomListWinodwViewModel class; /// </summary> public RoomListWindowViewModel(string nickName) { Console.WriteLine("RoomListWindowViewModel 생성자 실행"); #region Initialize Models NickName = nickName; // 사용자의 별칭 저장 및 UI에 반영 _roomItemHandler = new RoomItemHandler(); // 방 목록에 정보가 갱신될 때에 처리를 위한 Handler #endregion #region Initialize Commands RefreshCommand = new SimpleChatClient.Commands.RefreshCommand(this); // 새로고침 커맨드 CreateCommand = new SimpleChatClient.Commands.CreateCommand(this); // 방 생성 커맨드 JoinCommand = new SimpleChatClient.Commands.JoinCommand(this); // 방 참여 커맨드 #endregion #region Readthread Define Readthread = new Thread(new ParameterizedThreadStart(this.ReadThreadAction)); #endregion STAThread = Dispatcher.CurrentDispatcher; Readthread.SetApartmentState(ApartmentState.STA); Readthread.IsBackground = true; Readthread.Start("aa"); Thread.Sleep(50); DownloadRoomData(); // 방목록을 받아옴 Console.WriteLine("생성자 완료"); }
void OnRoomFound(List <RoomInfo> infos) { if (infos == null) { //Error happen, do something return; } rooms = infos; GameObject roomList = GameObject.Find("RoomLayout"); int childCount = roomList.transform.childCount; for (int i = childCount - 1; i >= 0; i--) { Destroy(roomList.transform.GetChild(i).gameObject); } for (int i = 0; i < infos.Count; i++) { GameObject obj = Instantiate(roomItem); obj.name = infos[i].roomid; obj.transform.SetParent(roomList.transform, false); RoomItemHandler handler = obj.GetComponent <RoomItemHandler>(); handler.roomInfo = infos[i]; } }
public static void Main(string[] args) { mAlive = true; DateTime InitStart = DateTime.Now; // Set up basic output, configuration, etc Output.InitializeStream(true, OutputLevel.DebugInformation); Output.WriteLine("Initializing Snowlight..."); ConfigManager.Initialize(Constants.DataFileDirectory + "\\server-main.cfg"); Output.SetVerbosityLevel((OutputLevel)ConfigManager.GetValue("output.verbositylevel")); // Load Lang LangManager.Initialize(Constants.LangFileDirectory + "\\lang_" + ConfigManager.GetValue("lang") + ".lang"); // Process args foreach (string arg in args) { Output.WriteLine("Command line argument: " + arg); Input.ProcessInput(arg.Split(' ')); } try { // Initialize and test database Output.WriteLine("Initializing MySQL manager..."); SqlDatabaseManager.Initialize(); // Initialize network components Output.WriteLine("Setting up server listener on port " + (int)ConfigManager.GetValue("net.bind.port") + "..."); mServer = new SnowTcpListener(new IPEndPoint(IPAddress.Any, (int)ConfigManager.GetValue("net.bind.port")), (int)ConfigManager.GetValue("net.backlog"), new OnNewConnectionCallback( SessionManager.HandleIncomingConnection)); using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient()) { Output.WriteLine("Resetting database counters and statistics..."); PerformDatabaseCleanup(MySqlClient); Output.WriteLine("Initializing game components and workers..."); // Core DataRouter.Initialize(); // Sessions, characters Handshake.Initialize(); GlobalHandler.Initialize(); SessionManager.Initialize(); CharacterInfoLoader.Initialize(); RightsManager.Initialize(MySqlClient); SingleSignOnAuthenticator.Initialize(); // Room management and navigator RoomManager.Initialize(MySqlClient); RoomInfoLoader.Initialize(); RoomHandler.Initialize(); RoomItemHandler.Initialize(); Navigator.Initialize(MySqlClient); // Help and moderation HelpTool.Initialize(MySqlClient); ModerationPresets.Initialize(MySqlClient); ModerationTicketManager.Initialize(MySqlClient); ModerationHandler.Initialize(); ModerationBanManager.Initialize(MySqlClient); // Catalog, pets and items ItemDefinitionManager.Initialize(MySqlClient); CatalogManager.Initialize(MySqlClient); CatalogPurchaseHandler.Initialize(); Inventory.Initialize(); ItemEventDispatcher.Initialize(); PetDataManager.Initialize(MySqlClient); // Messenger MessengerHandler.Initialize(); // Achievements and quests AchievementManager.Initialize(MySqlClient); QuestManager.Initialize(MySqlClient); // Misc/extras CrossdomainPolicy.Initialize("Data\\crossdomain.xml"); InfobusManager.Initialize(); ActivityPointsWorker.Initialize(); BotManager.Initialize(MySqlClient); InterstitialManager.Initialize(MySqlClient); ChatEmotions.Initialize(); EffectsCacheWorker.Initialize(); RecyclerManager.Initialize(MySqlClient); DrinkSetManager.Initialize(MySqlClient); SongManager.Initialize(); TradeHandler.Initialize(); RandomGenerator.Initialize(); StatisticsSyncUtil.Initialize(); // Polish WarningSurpressors.Initialize(); } } catch (Exception e) { HandleFatalError("Could not initialize Snowlight: " + e.Message + "\n" + e.StackTrace); return; } // Init complete TimeSpan TimeSpent = DateTime.Now - InitStart; Output.WriteLine("The server has initialized successfully (" + Math.Round(TimeSpent.TotalSeconds, 2) + " seconds). Ready for connections.", OutputLevel.Notification); Output.WriteLine((string)LangManager.GetValue("initialized.info.cmd"), OutputLevel.Notification); Console.Beep(); Input.Listen(); // This will make the main thread process console while Program.Alive. }
public static void Main(string[] args) { mAlive = true; DateTime InitStart = DateTime.Now; // Set up basic output Console.WriteLine("Initializing Snowlight..."); // Cannot be localized before config+lang is loaded // Load configuration, translation, and re-configure output from config data ConfigManager.Initialize(Constants.DataFileDirectory + "server-main.cfg"); Output.InitializeStream(true, (OutputLevel)ConfigManager.GetValue("output.verbositylevel")); Output.WriteLine("Initializing Snowlight..."); Localization.Initialize(Constants.LangFileDirectory + "lang_" + ConfigManager.GetValue("lang") + ".lang"); // Process args foreach (string arg in args) { Output.WriteLine(Localization.GetValue("core.init.cmdarg", arg)); Input.ProcessInput(arg.Split(' ')); } try { // Initialize and test database Output.WriteLine(Localization.GetValue("core.init.mysql")); SqlDatabaseManager.Initialize(); // Initialize network components Output.WriteLine(Localization.GetValue("core.init.net", ConfigManager.GetValue("net.bind.port").ToString())); mServer = new SnowTcpListener(new IPEndPoint((IPAddress)ConfigManager.GetValue("net.bind.ip"), (int)ConfigManager.GetValue("net.bind.port")), (int)ConfigManager.GetValue("net.backlog"), new OnNewConnectionCallback( SessionManager.HandleIncomingConnection)); Output.WriteLine(Localization.GetValue("core.init.net", ConfigManager.GetValue("net.cmd.bind.port").ToString())); musServer = new SnowTcpListener(new IPEndPoint((IPAddress)ConfigManager.GetValue("net.cmd.bind.ip"), (int)ConfigManager.GetValue("net.cmd.bind.port")), (int)ConfigManager.GetValue("net.backlog"), new OnNewConnectionCallback( CommandListener.parse)); using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient()) { Output.WriteLine(Localization.GetValue("core.init.dbcleanup")); PerformDatabaseCleanup(MySqlClient); Output.WriteLine(Localization.GetValue("core.init.game")); // Core DataRouter.Initialize(); // Sessions, characters Handshake.Initialize(); GlobalHandler.Initialize(); SessionManager.Initialize(); CharacterInfoLoader.Initialize(); RightsManager.Initialize(MySqlClient); SingleSignOnAuthenticator.Initialize(); // Room management and navigator RoomManager.Initialize(MySqlClient); RoomInfoLoader.Initialize(); RoomHandler.Initialize(); RoomItemHandler.Initialize(); Navigator.Initialize(MySqlClient); // Help and moderation HelpTool.Initialize(MySqlClient); ModerationPresets.Initialize(MySqlClient); ModerationTicketManager.Initialize(MySqlClient); ModerationHandler.Initialize(); ModerationBanManager.Initialize(MySqlClient); // Catalog, pets and items ItemDefinitionManager.Initialize(MySqlClient); CatalogManager.Initialize(MySqlClient); CatalogPurchaseHandler.Initialize(); Inventory.Initialize(); ItemEventDispatcher.Initialize(); PetDataManager.Initialize(MySqlClient); // Messenger MessengerHandler.Initialize(); // Achievements and quests AchievementManager.Initialize(MySqlClient); QuestManager.Initialize(MySqlClient); // Misc/extras CrossdomainPolicy.Initialize("Data\\crossdomain.xml"); InfobusManager.Initialize(); ActivityPointsWorker.Initialize(); BotManager.Initialize(MySqlClient); InterstitialManager.Initialize(MySqlClient); ChatEmotions.Initialize(); EffectsCacheWorker.Initialize(); RecyclerManager.Initialize(MySqlClient); DrinkSetManager.Initialize(MySqlClient); SongManager.Initialize(); TradeHandler.Initialize(); RandomGenerator.Initialize(); StatisticsSyncUtil.Initialize(); Wordfilter.Initialize(MySqlClient); // Polish WarningSurpressors.Initialize(); } } catch (Exception e) { HandleFatalError(Localization.GetValue("core.init.error.details", new string[] { e.Message, e.StackTrace })); return; } // Init complete TimeSpan TimeSpent = DateTime.Now - InitStart; Output.WriteLine(Localization.GetValue("core.init.ok", Math.Round(TimeSpent.TotalSeconds, 2).ToString()), OutputLevel.Notification); Output.WriteLine((string)Localization.GetValue("core.init.ok.cmdinfo"), OutputLevel.Notification); Console.Write("$" + Environment.UserName.ToLower() + "@snowlight> "); Console.Beep(); Input.Listen(); // This will make the main thread process console while Program.Alive. }