// Use this for initialization void Start() { if(singleton == null) { singleton = this; } }
// Use this for initialization void Start() { displayedRoomIndex = new int[maxRoomsDisplayed]; guiHelper.SetText("message", "Welcome"); //guiHelper.UpdateGUIElementsSize(); roomGUI = GetComponent <RoomGUI>(); createRoom = false; joinRoom = false; joinedPlayer = 0; roomName = "Rooms"; elapsedTimeDisplayedMsg = 0; GetUserInfo(); MultiplayerManager.Instance.RefreshRoomList(); }
private void Awake() { Instance = this; }