private static RoomFurniture CreateRoomFurniture(this RoomFurniture roomfur) { roomfur.ReservationId = rand.Next(0, 20); roomfur.FurnitureId = rand.Next(0, 30); roomfur.Count = rand.Next(0, 10); return(roomfur); }
public static void AddRandomRoomFurnitures(this ApplicationContext context, int count) { while (count != 0) { RoomFurniture roomFurniture = new RoomFurniture(); context.RoomFurnitures.Add(roomFurniture.CreateRoomFurniture()); count--; } }
/// <summary> /// Check whether furniture is enabled in a room /// </summary> public bool IsRoomFurnitureEnabled(RoomFurniture room) { return(MtaClient.GetInteriorFurnitureEnabled((int)room)); }
/// <summary> /// This function toggles furniture generation in interiors with the specified room ID. /// </summary> public bool SetRoomFurnitureEnabled(RoomFurniture room, bool enabled) { return(MtaClient.SetInteriorFurnitureEnabled((int)room, enabled)); }