private static void RemoveEventListeners() { connectResponseEvent.RemoveListener(OnConnect); disconnectResponseEvent.RemoveListener(OnDisconnect); joinRoomResponseEvent.RemoveListener(OnJoinRoom); leaveRoomResponseEvent.RemoveListener(OnLeaveRoom); roomListResponseEvent.RemoveListener(OnRoomListReceived); customMessageResponseEvent.RemoveListener(OnCustomMessage); }
public void RemoveRoomEvent(UnityAction <RoomModel> call) { roomEvent.RemoveListener(call); }