void Awake() { controller = GameObject.FindObjectOfType <RoomControllerScript>(); roomNumber = controller.roomNumber; AudioSource[] audios = GetComponents <AudioSource>(); fly = audios[0]; atacar = audios[1]; morir = audios[2]; }
void Awake() { controller = GameObject.FindObjectOfType <RoomControllerScript>(); roomNumber = controller.roomNumber; if (controller.up) { Instantiate(Door, new Vector3(transform.position.x, transform.position.y - 22.4f), Quaternion.identity * rotation * rotation); } else { Instantiate(NoDoor, new Vector3(transform.position.x, transform.position.y - 22.4f), Quaternion.identity * rotation * rotation); } if (controller.right) { Instantiate(Door, new Vector3(transform.position.x + 28.8f, transform.position.y), Quaternion.identity * rotation * rotation * rotation); } else { Instantiate(NoDoor, new Vector3(transform.position.x + 28.8f, transform.position.y), Quaternion.identity * rotation * rotation * rotation); } if (controller.down) { Instantiate(Door, new Vector3(transform.position.x, transform.position.y + 22.4f), Quaternion.identity); } else { Instantiate(NoDoor, new Vector3(transform.position.x, transform.position.y + 22.4f), Quaternion.identity); } if (controller.left) { Instantiate(Door, new Vector3(transform.position.x - 28.8f, transform.position.y), Quaternion.identity * rotation); } else { Instantiate(NoDoor, new Vector3(transform.position.x - 28.8f, transform.position.y), Quaternion.identity * rotation); } }
//posicio inicial void Awake() { controller = GameObject.FindObjectOfType <RoomControllerScript>(); roomNumber = controller.roomNumber; }