public void ExecuteActions(Item Item, RoomActor Actor) { Random rnd = new Random(); foreach (Item ActionItem in mInstance.GetItemsOnPosition(Item.RoomPosition.GetVector2())) { if (ActionItem.Definition.Behavior == ItemBehavior.WiredEffect) { ActionItem.DisplayFlags = "1"; ActionItem.BroadcastStateUpdate(mInstance); ActionItem.DisplayFlags = "2"; ActionItem.RequestUpdate(4); switch (WiredTypesUtil.EffectFromInt(ActionItem.Definition.BehaviorData)) { #region show_message case WiredEffectTypes.show_message: if (Actor == null) { continue; } Actor.Whisper(mWired [ActionItem.Id].Data1, 0, true); break; #endregion #region move_rotate case WiredEffectTypes.move_rotate: if (ActionItem.WiredData.Data2 == 0 && ActionItem.WiredData.Data3 == 0) { continue; } String[] ItemsToMove = ActionItem.WiredData.Data1.Split('|'); foreach (String toMove in ItemsToMove) { uint ItemId; uint.TryParse(toMove, out ItemId); Item Move = mInstance.GetItem(ItemId); if (Move == null) { continue; } Vector2 NewPosition = new Vector2(Move.RoomPosition.X, Move.RoomPosition.Y); switch (ActionItem.WiredData.Data2) { case 1: switch (rnd.Next(1, 5)) { case 1: NewPosition = new Vector2(Move.RoomPosition.X - 1, Move.RoomPosition.Y); break; case 2: NewPosition = new Vector2(Move.RoomPosition.X + 1, Move.RoomPosition.Y); break; case 3: NewPosition = new Vector2(Move.RoomPosition.X, Move.RoomPosition.Y + 1); break; case 4: NewPosition = new Vector2(Move.RoomPosition.X, Move.RoomPosition.Y - 1); break; } break; case 2: if (rnd.Next(0, 2) == 1) { NewPosition = new Vector2(Move.RoomPosition.X - 1, Move.RoomPosition.Y); } else { NewPosition = new Vector2(Move.RoomPosition.X + 1, Move.RoomPosition.Y); } break; case 3: if (rnd.Next(0, 2) == 1) { NewPosition = new Vector2(Move.RoomPosition.X, Move.RoomPosition.Y - 1); } else { NewPosition = new Vector2(Move.RoomPosition.X, Move.RoomPosition.Y + 1); } break; case 4: NewPosition = new Vector2(Move.RoomPosition.X, Move.RoomPosition.Y - 1); break; case 5: NewPosition = new Vector2(Move.RoomPosition.X + 1, Move.RoomPosition.Y); break; case 6: NewPosition = new Vector2(Move.RoomPosition.X, Move.RoomPosition.Y + 1); break; case 7: NewPosition = new Vector2(Move.RoomPosition.X - 1, Move.RoomPosition.Y); break; } int NewRotation = Move.RoomRotation; switch (ActionItem.WiredData.Data3) { case 1: NewRotation = NewRotation + 2; if (NewRotation == 8) { NewRotation = 0; } break; case 2: NewRotation = (NewRotation - 2); if (NewRotation == -2) { NewRotation = 6; } break; case 3: if (rnd.Next(0, 2) == 1) { goto case 1; } else { goto case 2; } } bool IsRotationOnly = (ActionItem.WiredData.Data2 == 0); Vector3 FinalizedPosition = mInstance.SetFloorItem(null, Move, NewPosition, NewRotation); if (FinalizedPosition != null) { Move.MoveToRoom(null, mInstance.RoomId, FinalizedPosition, NewRotation, ""); RoomManager.MarkWriteback(Move, false); mInstance.RegenerateRelativeHeightmap(); mInstance.BroadcastMessage(RoomItemUpdatedComposer.Compose(Move)); ItemEventDispatcher.InvokeItemEventHandler(null, Move, mInstance, ItemEventType.Moved, IsRotationOnly ? 1 : 0); } } break; #endregion #region match_to_sshot case WiredEffectTypes.match_to_sshot: String[] Selected = ActionItem.WiredData.Data5.Split('+'); foreach (String FullData in Selected) { if (!FullData.Contains('#')) { continue; } String[] Data = FullData.Split('#'); if (Data.Length != 4) { continue; } uint Id = uint.Parse(Data [0]); String[] Position = Data [1].Split('|'); int Rotation = int.Parse(Data [2]); String Flags = Data [3]; int X = int.Parse(Position [0]); int Y = int.Parse(Position [1]); uint Z = uint.Parse(Position [2]); Item AffectedItem = mInstance.GetItem(Id); if (AffectedItem == null) { continue; } Boolean IsRotationOnly = (X == AffectedItem.RoomPosition.X && Y == AffectedItem.RoomPosition.Y && Z == AffectedItem.RoomPosition.Z); Vector2 NewPosition = new Vector2(X, Y); if (ActionItem.WiredData.Data2 == 1) { AffectedItem.Flags = Flags; AffectedItem.DisplayFlags = Item.Flags; AffectedItem.BroadcastStateUpdate(mInstance); } if (ActionItem.WiredData.Data3 == 0) { Rotation = AffectedItem.RoomRotation; } if (ActionItem.WiredData.Data4 == 0) { NewPosition = AffectedItem.RoomPosition.GetVector2(); } if (ActionItem.WiredData.Data4 == 1 || ActionItem.WiredData.Data3 == 1) { Vector3 FinalizedPosition = mInstance.SetFloorItem(null, AffectedItem, NewPosition, Rotation); AffectedItem.MoveToRoom(null, mInstance.RoomId, FinalizedPosition, Rotation, ""); RoomManager.MarkWriteback(AffectedItem, false); mInstance.RegenerateRelativeHeightmap(); mInstance.BroadcastMessage(RoomItemUpdatedComposer.Compose(AffectedItem)); ItemEventDispatcher.InvokeItemEventHandler(null, AffectedItem, mInstance, ItemEventType.Moved, IsRotationOnly ? 1 : 0); } else if (ActionItem.WiredData.Data2 == 1) { RoomManager.MarkWriteback(AffectedItem, true); } } break; #endregion case WiredEffectTypes.teleport_to: if (Actor == null) { continue; } String[] Selected2 = ActionItem.WiredData.Data1.Split('|'); String ItemIdS = Actor.FurniOnId.ToString(); while (Actor.FurniOnId.ToString() == ItemIdS) { ItemIdS = Selected2 [rnd.Next(0, Selected2.Length)]; } uint ItemId2; uint.TryParse(ItemIdS, out ItemId2); Item AffectedItem2 = mInstance.GetItem(ItemId2); if (AffectedItem2 == null) { continue; } Actor.PositionToSet = AffectedItem2.RoomPosition.GetVector2(); Actor.UpdateNeeded = true; break; case WiredEffectTypes.toggle_state: String[] Selected3 = ActionItem.WiredData.Data1.Split('|'); foreach (String ItemIdS2 in Selected3) { uint ItemId3; uint.TryParse(ItemIdS2, out ItemId3); Item AffectedItem3 = mInstance.GetItem(ItemId3); if (AffectedItem3 == null) { continue; } int CurrentState = 0; int.TryParse(AffectedItem3.Flags, out CurrentState); int NewState = CurrentState + 1; if (CurrentState < 0 || CurrentState >= (AffectedItem3.Definition.BehaviorData - 1)) { NewState = 0; } if (CurrentState != NewState) { AffectedItem3.Flags = NewState.ToString(); AffectedItem3.DisplayFlags = AffectedItem3.Flags; RoomManager.MarkWriteback(AffectedItem3, true); AffectedItem3.BroadcastStateUpdate(mInstance); } } break; } } } }