public void testCumulativeCounterAfterRollingAndReset3()
        {
            MockedClock        time    = new MockedClock();
            RollingNumberEvent type    = RollingNumberEvent.SUCCESS;
            RollingNumber      counter = new RollingNumber(time, 20, 2);

            Assert.Equal(0, counter.GetCumulativeSum(type));

            counter.Increment(type);
            counter.Increment(type);
            counter.Increment(type);

            // iterate over 20 buckets on a queue sized for 2
            for (int i = 0; i < 20; i++)
            {
                try
                {
                    time.Increment(counter.BucketSizeInMs);
                }
                catch (Exception)
                {
                    // ignore
                }
            }

            // since we are rolling over the buckets it should reset naturally

            // no increments during the loop, just some before and after
            counter.Increment(type);
            counter.Increment(type);

            // cumulative count should be 5 regardless of buckets rolling
            Assert.Equal(5, counter.GetCumulativeSum(type));
        }
        public void testCumulativeCounterAfterRolling()
        {
            MockedClock        time    = new MockedClock();
            RollingNumberEvent type    = RollingNumberEvent.SUCCESS;
            RollingNumber      counter = new RollingNumber(time, 20, 2);

            Assert.Equal(0, counter.GetCumulativeSum(type));

            // iterate over 20 buckets on a queue sized for 2
            for (int i = 0; i < 20; i++)
            {
                // first bucket
                counter.Increment(type);
                try
                {
                    time.Increment(counter.BucketSizeInMs);
                }
                catch (Exception)
                {
                    // ignore
                }

                counter.GetValueOfLatestBucket(type);
                Assert.Equal(2, counter.GetValues(type).Count());
            }

            // cumulative count should be 20 (for the number of loops above) regardless of buckets rolling
            Assert.Equal(20, counter.GetCumulativeSum(type));
        }