public void BuildToXYZ()
        {
            RollerCoasterMaker game = new RollerCoasterMaker();


            float x = Globals.FINSH_AREA_X;
            float y = Globals.FINSH_AREA_Y;
            float z = Globals.FINSH_AREA_Z;

            float withinX = Globals.FINSH_AREA_X_RANGE;
            float withinY = Globals.FINSH_AREA_Y_RANGE;
            float withinZ = Globals.FINSH_AREA_Z_RANGE;

            game.BuildToXYZ(x, y, z, withinX, withinY, withinZ);

            Assert.IsTrue(game.coaster.Tracks[game.coaster.TrackCount - 1].X >= x - withinX && game.coaster.Tracks[game.coaster.TrackCount - 1].X <= x + withinX &&
                          game.coaster.Tracks[game.coaster.TrackCount - 1].Y >= y - withinY && game.coaster.Tracks[game.coaster.TrackCount - 1].Y <= y + withinY &&
                          game.coaster.Tracks[game.coaster.TrackCount - 1].Z >= z - withinZ && game.coaster.Tracks[game.coaster.TrackCount - 1].Z <= z + withinZ);
        }