private void Awake() { shopObj = transform.Find("ShopObj").gameObject; shopObj.SetActive(true); shopCollider = MyFunc.GetObject(MyFunc.ObjType.SHOP_COLLIDER).GetComponent <ShopCollider>(); rollChamps = transform.Find("ShopObj/ChampContainer").GetComponent <RollChampions>(); }
private void Awake() { _containerHandler = GameObject.Find("Shop/ShopObj/ChampContainer").GetComponent <RollChampions>(); _lockHandler = GameObject.Find("Shop/ShopObj/ShopUi/LockButton").GetComponent <LockHandler>(); rerollCost = 2; goldUi = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>(); msg = MyFunc.GetObject(MyFunc.ObjType.MESSAGE_BOX).GetComponent <MessageBox>(); }
private void Awake() { shopCollider = transform.parent.GetComponent <ShopCollider>(); shopContainer = MyFunc.GetObject(MyFunc.ObjType.SHOP_CONTAINER).GetComponent <RollChampions>(); inven = MyFunc.GetObject(MyFunc.ObjType.INVENTORY).GetComponent <Inventory>(); gold = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>(); unitCount = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <UnitCount>(); msg = MyFunc.GetObject(MyFunc.ObjType.MESSAGE_BOX).GetComponent <MessageBox>(); }
private void Awake() { tileHandler = transform.Find("Tiles").GetComponent <TileHandler>(); goldUi = transform.Find("EnemyInfo").GetComponent <GoldUi>(); unitCount = transform.Find("EnemyInfo").GetComponent <UnitCount>(); goldStatue = transform.Find("GoldDragons").GetComponent <GoldStatue>(); container = transform.Find("ChampContainer").GetComponent <RollChampions>(); hpImg = transform.Find("EnemyUi/HpBar/ForeImg").GetComponent <Image>(); maxHp = 100f; enemyHp = maxHp; inven = transform.Find("Inventory").GetComponent <Inventory>(); playerInven = MyFunc.GetObject(MyFunc.ObjType.INVENTORY).GetComponent <Inventory>(); enemys = default; players = default; }
private void Start() { _containerHandler = GameObject.Find("Shop/ShopObj/ChampContainer").GetComponent <RollChampions>(); }