/// <summary> /// 刷新npc任务状态表示 /// </summary> /// <param name="taskId"></param> private void OnUpdateNpcTaskStatus(uint taskId, Client.GameEventID eventID) { long uid = 0; string icon = ""; bool enable = false; switch (eventID) { case GameEventID.TASK_ACCEPT: case GameEventID.TASK_CANACCEPT: case GameEventID.TASK_DONING: case GameEventID.TASK_CANSUBMIT: { enable = RoleStateBarManager.TryGetQuestStatusIcon(taskId, out uid, out icon); if (eventID == GameEventID.TASK_ACCEPT) { table.QuestDataBase questDB = GameTableManager.Instance.GetTableItem <table.QuestDataBase>(taskId); if (questDB != null && questDB.dwBeginNpc != questDB.dwEndNpc) { //交接任务不在同一个npc移除任务标示 Client.INPC npc = RoleStateBarManager.GetNPCByBaseID(questDB.dwBeginNpc); if (null != npc) { UpdateNpcTaskStatus(npc.GetUID(), false); } } } } break; case GameEventID.TASK_DELETE: case GameEventID.TASK_DONE: { table.QuestDataBase questDB = GameTableManager.Instance.GetTableItem <table.QuestDataBase>(taskId); if (questDB == null) { return; } Client.INPC npc = RoleStateBarManager.GetNPCByBaseID(questDB.dwEndNpc); if (null != npc) { uid = npc.GetUID(); } } break; } if (uid != 0) { UpdateNpcTaskStatus(uid, enable, icon); } }