/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); _Player = Content.Load <RolePlayingGameData.Player>(@"Characters\Players\Kolatt").Clone() as RolePlayingGameData.Player; _CPlayer = new RolePlaying.CombatantPlayer(_Player); _CPlayer.Position = new Vector2(100, 100); RolePlaying.CombatantEx._CombatantList.Add(_CPlayer); RolePlaying.CombatantMonster _Mob = new RolePlaying.CombatantMonster(Content.Load <RolePlayingGameData.Player>(@"Characters\Players\Kolatt").Clone() as RolePlayingGameData.Player); _Mob.Position = new Vector2(100, 100); _CPlayer._TargetObject = _Mob; _Mob._TargetObject = _CPlayer; RolePlaying.CombatantEx._CombatantList.Add(_Mob); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); _Player = Content.Load<RolePlayingGameData.Player>(@"Characters\Players\Kolatt").Clone() as RolePlayingGameData.Player; _CPlayer = new RolePlaying.CombatantPlayer(_Player); _CPlayer.Position = new Vector2(100, 100); RolePlaying.CombatantEx._CombatantList.Add(_CPlayer); RolePlaying.CombatantMonster _Mob = new RolePlaying.CombatantMonster(Content.Load<RolePlayingGameData.Player>(@"Characters\Players\Kolatt").Clone() as RolePlayingGameData.Player); _Mob.Position = new Vector2(100,100); _CPlayer._TargetObject = _Mob; _Mob._TargetObject = _CPlayer; RolePlaying.CombatantEx._CombatantList.Add(_Mob); // TODO: use this.Content to load your game content here }