//数据持久化 internal static void SaveToDb(RoleMasterInfo pRoleMasterInfo, RoleMaster pRoleMaster, bool pIsNew) { pRoleMaster.RoleMasterId = pRoleMasterInfo.roleMasterId; pRoleMaster.RoleId = pRoleMasterInfo.roleId; pRoleMaster.MasterId = pRoleMasterInfo.masterId; pRoleMaster.IsPass = pRoleMasterInfo.isPass; pRoleMaster.IsNew = pIsNew; string UserName = SubsonicHelper.GetUserName(); try { pRoleMaster.Save(UserName); } catch (Exception ex) { LogManager.getInstance().getLogger(typeof(RoleMasterInfo)).Error(ex); if (ex.Message.Contains("插入重复键")) //违反了唯一键 { throw new AppException("此对象已经存在"); //此处等待优化可以从唯一约束中直接取出提示来,如果没有的话,默认为原始的出错提示 } throw new AppException("保存失败"); } pRoleMasterInfo.roleMasterId = pRoleMaster.RoleMasterId; //如果缓存存在,更新缓存 if (CachedEntityCommander.IsTypeRegistered(typeof(RoleMasterInfo))) { ResetCache(); } }
//数据持久化 internal static void SaveToDb(RoleMasterInfo pRoleMasterInfo, RoleMaster pRoleMaster,bool pIsNew) { pRoleMaster.RoleMasterId = pRoleMasterInfo.roleMasterId; pRoleMaster.RoleId = pRoleMasterInfo.roleId; pRoleMaster.MasterId = pRoleMasterInfo.masterId; pRoleMaster.IsPass = pRoleMasterInfo.isPass; pRoleMaster.IsNew=pIsNew; string UserName = SubsonicHelper.GetUserName(); try { pRoleMaster.Save(UserName); } catch(Exception ex) { LogManager.getInstance().getLogger(typeof(RoleMasterInfo)).Error(ex); if(ex.Message.Contains("插入重复键"))//违反了唯一键 { throw new AppException("此对象已经存在");//此处等待优化可以从唯一约束中直接取出提示来,如果没有的话,默认为原始的出错提示 } throw new AppException("保存失败"); } pRoleMasterInfo.roleMasterId = pRoleMaster.RoleMasterId; //如果缓存存在,更新缓存 if (CachedEntityCommander.IsTypeRegistered(typeof(RoleMasterInfo))) { ResetCache(); } }