public static void OnLogin(Cmd cmd) { Debug.Log("分发LoginCmd成功!"); //cmd的类型必须是LoginCmd if (!Net.CheckCmd(cmd, typeof(LoginCmd))) { return; } //验证账号密码 //找到玩家的存档 var playerData = Server.instance.DB.GetUserData(1); if (playerData == null) { playerData = new Player(); //分配thisid; playerData.thisId = 1; Server.instance.DB.SavePlayerData(playerData); } Server.instance.curPlayer = playerData; var player = Server.instance.curPlayer; //向客户端发送玩家的已创建的角色列表 RoleListCmd roleListCmd = new RoleListCmd(); //roleListCmd.allRole = player.allRole.GetRange(0, player.allRole.Count); //深拷贝 foreach (var role in player.allRole) { var roleInfo = new SelectRoleInfo() { name = role.name, modelId = role.modelId }; roleListCmd.allRole.Add(roleInfo); } Server.instance.SendCmd(roleListCmd); }
internal static void OnRoleList(Cmd cmd) { //cmd的类型必须是RoleListCmd if (!Net.CheckCmd(cmd, typeof(RoleListCmd))) { return; } RoleListCmd roleListCmd = cmd as RoleListCmd; UserData.instance.allRole = roleListCmd.allRole; if (roleListCmd.allRole.Count > 0) { //选人界面 //SceneManager.LoadScene("SelectRole"); UIManager.instance.Repalce("UIPrefabs/SelectRole/SelectRole", UILayer.Normal); } else { //创建角色界面 SceneManager.LoadScene("CreateRole"); } }