/// <summary> 服务器返回角色信息 </summary> /// <param name="buffer"></param> private void OnRoleInfoResponse(byte[] buffer) { RoleInfoResponseProto proto = RoleInfoResponseProto.GetProto(buffer); if (proto.IsSuccess) { GlobalInit.Instance.PlayerInfo = new RoleInfoMainPlayer(proto); Debuger.LogError("GlobalInit.Instance.PlayerInfo.level = " + GlobalInit.Instance.PlayerInfo.Level); m_LastInWorldMapId = proto.LastInWorldMapId; } else { TipsUtil.ShowTextTips(proto.MsgCode); } }