void Awake() { mTs = transform; mGamePlayer = GetComponent<GamePlayer>(); mRoleFixedPoint = mGamePlayer.RoleFixedPoint; mEyeTs = mRoleFixedPoint.EyeTs; }
private void InitComponent() { RoleFixedPoint = GetComponentInChildren<RoleFixedPoint>(); gameObject.AddComponent<Player_SyncPosition>(); gameObject.AddComponent<Player_SyncRotation>(); gameObject.AddComponent<GamePlayerSkill>(); mPlayerSkill = GetComponent<GamePlayerSkill>(); mPlayerSkill.Init(this); mPlayerController = GetComponent<PlayerController>(); }