public void LoadBorad() { ChessType none = ChessType.None; ChessType blac = ChessType.Black; ChessType whit = ChessType.White; if (GameDef.board_cell_length != 15) { Console.WriteLine("cannot Load board, because not 15X15 Board"); return; } ChessType[,] board = new ChessType[15, 15] { // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 { none, none, none, none, none, none, none, none, none, none, none, none, none, none, none }, //0 { none, none, none, none, none, none, none, none, none, none, none, none, none, none, none }, //1 { none, none, none, none, none, blac, none, none, none, none, none, none, none, none, none }, //2 { none, none, none, none, none, whit, none, none, none, none, none, none, none, none, none }, //3 { none, none, none, whit, blac, whit, none, none, none, none, whit, none, none, none, none }, //4 { none, none, none, blac, blac, whit, blac, blac, none, blac, blac, none, none, none, none }, //5 { none, none, none, blac, whit, whit, whit, whit, blac, none, none, none, none, none, none }, //6 { none, none, blac, blac, whit, blac, blac, blac, whit, none, none, none, none, none, none }, //7 { none, blac, none, blac, whit, whit, whit, whit, blac, none, none, none, none, none, none }, //8 { whit, blac, whit, whit, whit, blac, none, none, none, none, none, none, none, none, none }, //9 { none, none, whit, whit, blac, blac, none, none, none, none, none, none, none, none, none }, //10 { none, none, whit, none, none, none, none, none, none, none, none, none, none, none, none }, //11 { none, blac, none, none, none, none, none, none, none, none, none, none, none, none, none }, //12 { none, none, none, none, none, none, none, none, none, none, none, none, none, none, none }, //13 { none, none, none, none, none, none, none, none, none, none, none, none, none, none, none }, //14 }; int playedCount = 0; for (int y = 0; y < 15; ++y) { for (int x = 0; x < 15; ++x) { if (board[y, x] != ChessType.None) { playedCount += 1; Model.PutChessToBoard(x, y, board[y, x]); Chess myChess = ChessFactory.CreateChess(board[y, x]); myChess.SetPositionByCoordinate(x, y); View.PutChessOnView(myChess); } } } Player.TotalTurn = playedCount; OrderNum = playedCount % 2 == 0 ? 0 : 2; CurrentTurnRole = RoleOrderMap[OrderNum]; CurrentTurnRole.onMyTurn(); }
public void PreviousPlayerByJudgeContainAI() { OrderNum -= 3; if (OrderNum < 0) { OrderNum = RoleOrderMap.Count - 2; } CurrentTurnRole = RoleOrderMap[OrderNum]; CurrentTurnRole.onMyTurn(); }
public void PreviousPlayerByJudge() { OrderNum -= 1; if (OrderNum < 0) { throw new Exception("error OrderNum < 0"); } CurrentTurnRole = RoleOrderMap[OrderNum]; CurrentTurnRole.onMyTurn(); }
public void PreviousPlayer() { OrderNum -= 2; if (OrderNum < 0) { OrderNum = RoleOrderMap.Count - 2; } CurrentTurnRole = RoleOrderMap[OrderNum]; CurrentTurnRole.onMyTurn(); }
public void RenewGame() { Model.init(); View.InitViewBoard(); Player.InitTotalTurn(); OrderNum = 0; CurrentTurnRole = RoleOrderMap[OrderNum]; CurrentTurnRole.onMyTurn(); }
public void ChangeComputerToPlay() { GameDef.PlayerType changeAIType = GameDef.PlayerType.HardAI; RoleOrderMap[OrderNum] = PlayerFactory.CreatePlayer(changeAIType, View, Model, this, CurrentTurnRole.GetChessType()); int judgeOeder = OrderNum + 1; RoleOrderMap[judgeOeder].AppendName($" + {changeAIType.ToString()}"); CurrentTurnRole = RoleOrderMap[OrderNum]; CurrentTurnRole.onMyTurn(); }
public void ChangeNextRole() { OrderNum++; if (OrderNum >= RoleOrderMap.Count) { OrderNum = 0; } CurrentTurnRole = RoleOrderMap[OrderNum]; //Thread.Sleep(200); CurrentTurnRole.onMyTurn(); }
public void Start() { CurrentTurnRole.onMyTurn(); }