void Start() { anim = GetComponent <Animator>(); enemyHP = GetComponent <EnemyHP>(); boxCollider = GetComponent <BoxCollider2D>(); circleCollider = GetComponent <CircleCollider2D>(); rb = GetComponent <Rigidbody2D>(); rogueScript = GetComponent <RogueScript>(); archerScript = GetComponent <Archer>(); spriteRenderer = GetComponent <SpriteRenderer>(); startOrder = spriteRenderer.sortingOrder; DefaultState(); }
void Start() { information = Information.Instance; if (gameObject.transform.GetChild(0).gameObject.GetComponent <Light>()) { light = gameObject.transform.GetChild(0).gameObject.GetComponent <Light>(); } rogueScript = GetComponent <RogueScript>(); enemyHP = GetComponent <EnemyHP>(); circleCollider2D = GetComponent <CircleCollider2D>(); boxCollider2D = GetComponent <BoxCollider2D>(); rogueScript2 = GetComponent <RogueScript2>(); spriteRenderer = GetComponent <SpriteRenderer>(); tr = GetComponent <Transform>(); rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); }