//given a radius in meters, returns Newtons (kg*m/s^2) public float ForceOfGravity(float radiusFromCore) { return(G * MASS_EARTH_IN_KG * theRocket.CurrentRocketMass() / (radiusFromCore * radiusFromCore)); }
//given a radius in meters, returns Newtons (kg*m/s^2) public float ForceOfGravity(float radiusFromCore) { return(G * tfMass * theRocket.CurrentRocketMass() / (radiusFromCore * radiusFromCore)); }