// Use this for initialization void Start() { cartObjects = this.GetComponent <Objects>(); character = FindObjectOfType <Character>(); DistanceWall = GameObject.Find("DistanceWall").GetComponent <Text>(); ResistiveForce = GameObject.Find("ResistiveForce").GetComponent <Text>(); ForwardForce = FindObjectOfType <InputField>(); rockWall = FindObjectOfType <RockWall>(); distanceToWall = Vector3.Distance(rockWall.transform.position, this.transform.position); DistanceWall.text = ("Distance to Wall: " + distanceToWall); ResistiveForce.text = ("Resistive Force: " + resistiveForce); }
void Start() { rockWall = GameObject.Find("RockWall"); rockWallScript = rockWall.GetComponent <RockWall>(); }