public ActionResult PlayAgain() { List <RockPaperScissorsGame> allGames = RockPaperScissorsGame.GetAll(); RockPaperScissorsGame currentGame = allGames[0]; return(View("PlayerOneSelection", currentGame)); }
public void ConvertPlayerChoiceToNumber_ConvertsPaperStringToZero_Zero() { int paperInt = 0; string playerChoice = "Paper"; int answer = RockPaperScissorsGame.ConvertPlayerChoiceToNumber(playerChoice); Assert.AreEqual(paperInt, answer); }
public void ConvertPlayerChoiceToNumber_ConvertsScissorsStringToOne_One() { int scissorsInt = 1; string playerChoice = "Scissors"; int answer = RockPaperScissorsGame.ConvertPlayerChoiceToNumber(playerChoice); Assert.AreEqual(scissorsInt, answer); }
public void Battle_PaperAndRock_PlayerOneWon() { var game = new RockPaperScissorsGame(); var actual = game.Battle(Gesture.Paper, Gesture.Rock); actual.Should().Be(GameResult.PlayerOneWon); }
public void ConvertPlayerChoiceToNumber_ConvertsInvalidChoiceSting_NegativeOne() { int invalidChoice = -1; string playerChoice = "Rck"; int answer = RockPaperScissorsGame.ConvertPlayerChoiceToNumber(playerChoice); Assert.AreEqual(invalidChoice, answer); }
public ActionResult PlayAgainComputer() { List <RockPaperScissorsGame> allGames = RockPaperScissorsGame.GetAll(); RockPaperScissorsGame currentGame = allGames[0]; currentGame.Computery(); return(View("Computer", currentGame)); }
public void Battle_RockAndSicssors_PlayerOneWon() { var game = new RockPaperScissorsGame(); var actual = game.Battle(Gesture.Rock, Gesture.Scissors); actual.Should().Be(GameResult.PlayerOneWon); }
public ActionResult PlayerOneSelection() { string PlayerOneName = Request.Form["player-one"]; string PlayerTwoName = Request.Form["player-two"]; RockPaperScissorsGame newGame = new RockPaperScissorsGame(PlayerOneName, PlayerTwoName); return(View(newGame)); }
public RockPaperScissorsEndGame(int intervalInSeconds, RockPaperScissorsGame rockPaperScissorsGame, IChatClient chatClient) { _rockPaperScissorsGame = rockPaperScissorsGame; _chatClient = chatClient; _timeOfNextRun = DateTime.Now.AddSeconds(intervalInSeconds); }
public void Battle_ScissorsAndScissors_Tie() { var game = new RockPaperScissorsGame(); var actual = game.Battle(Gesture.Scissors, Gesture.Scissors); actual.Should().Be(GameResult.Tie); }
public void Battle_PaperAndPaper_Tien() { var game = new RockPaperScissorsGame(); var actual = game.Battle(Gesture.Paper, Gesture.Paper); actual.Should().Be(GameResult.Tie); }
public void Battle_RockAndRock_Tie() { var game = new RockPaperScissorsGame(); var actual = game.Battle(Gesture.Rock, Gesture.Rock); actual.Should().Be(GameResult.Tie); }
public void ConvertPlayerChoiceToNumber_ConvertsRockStringToTwo_Two() { int rockInt = 2; string playerChoice = "Rock"; int answer = RockPaperScissorsGame.ConvertPlayerChoiceToNumber(playerChoice); Assert.AreEqual(rockInt, answer); }
public ActionResult Computer() { string PlayerOneName = Request.Form["player-one-computer"]; string PlayerTwoName = "Computer"; RockPaperScissorsGame newGame = new RockPaperScissorsGame(PlayerOneName, PlayerTwoName); newGame.Computery(); return(View(newGame)); }
public void GameResult_ReturnsStringDrawAsDefaultInt_Zero() { int playerOneChoice = 2; int playerTwoChoice = 2; int draw = 0; int answer = RockPaperScissorsGame.GameResult(playerOneChoice, playerTwoChoice); Assert.AreEqual(draw, answer); }
public void GameResult_ReturnsIntTwoWhenPlayerTwosChoiceIsGreaterThanPlayerOnesChoice_Two() { int playerOneChoice = 1; int playerTwoChoice = 2; int two = 2; int answer = RockPaperScissorsGame.GameResult(playerOneChoice, playerTwoChoice); Assert.AreEqual(two, answer); }
public void GameResult_ReturnIntOneIfPlayerOnesChoiceEqualsZeroAndPlayerTwosChoiceEqualsIntTwo_One() { int playerOneChoice = 0; int playerTwoChoice = 2; int one = 1; int answer = RockPaperScissorsGame.GameResult(playerOneChoice, playerTwoChoice); Assert.AreEqual(one, answer); }
public void GameResult_ReturnsIntTwoIfPlayerTwosChoiceEqualsIntZeroAndPlayerOnesChoiceEqulsIntTwo_Two() { int playerOneChoice = 2; int playerTwoChoice = 0; int two = 2; int answer = RockPaperScissorsGame.GameResult(playerOneChoice, playerTwoChoice); Assert.AreEqual(two, answer); }
public ActionResult ComputerResults() { string PlayerOneSelection = Request.Form["player-one-selection-computer"]; List <RockPaperScissorsGame> allGames = RockPaperScissorsGame.GetAll(); RockPaperScissorsGame currentGame = allGames[0]; currentGame.SetPlayerOneChoice(PlayerOneSelection); currentGame.GameResult(); return(View(currentGame)); }
public void GetChoice_FetchPlayerTwoChoice_String() { //arrange RockPaperScissorsGame newGame = new RockPaperScissorsGame("Player 1", "Player 2"); //act string result = newGame.GetPlayerTwoChoice(); //assert Assert.AreEqual("", result); }
public void GetDraws_FetchDraws_int() { //arrange RockPaperScissorsGame newGame = new RockPaperScissorsGame("Player 1", "Player 2"); //act int result = newGame.GetDraws(); //assert Assert.AreEqual(0, result); }
public static BotMain NewBot(TwitchClientSettings twitchSettings, string connectionString) { var twitchApi = new TwitchAPI(twitchSettings.TwitchClientId); var twitchChatClient = new TwitchChatClient(twitchSettings, twitchApi); var chatClients = new List <IChatClient> { new ConsoleChatClient(), twitchChatClient, }; var twitchFollowerService = new TwitchFollowerService(twitchApi, twitchSettings); IRepository repository = SetUpDatabase.SetUpRepository(connectionString); var chatUserCollection = new ChatUserCollection(repository); var currencyGenerator = new CurrencyGenerator(chatClients, chatUserCollection); var currencyUpdate = new CurrencyUpdate(1, currencyGenerator); var automatedActionSystem = new AutomatedActionSystem(new List <IIntervalAction> { currencyUpdate }); var rockPaperScissorsGame = new RockPaperScissorsGame(currencyGenerator, automatedActionSystem); var wordList = new List <string> { "apple", "banana", "orange", "mango", "watermellon", "grapes", "pizza", "pasta", "pepperoni", "cheese", "mushroom", "csharp", "javascript", "cplusplus", "nullreferenceexception", "parameter", "argument" }; var hangmanGame = new HangmanGame(currencyGenerator, automatedActionSystem, wordList); var simpleCommands = repository.List <SimpleCommand>(); List <IBotCommand> allCommands = new List <IBotCommand>(); allCommands.AddRange(simpleCommands); allCommands.Add(new GiveCommand(chatUserCollection)); allCommands.Add(new HelpCommand(allCommands)); allCommands.Add(new CommandsCommand(allCommands)); allCommands.Add(new CoinsCommand(repository)); allCommands.Add(new BonusCommand(currencyGenerator)); allCommands.Add(new StreamsCommand(repository)); allCommands.Add(new ShoutOutCommand(twitchFollowerService)); allCommands.Add(new QuoteCommand(repository)); allCommands.Add(new AddQuoteCommand(repository)); allCommands.Add(new AddCommandCommand(repository, allCommands)); allCommands.Add(new RemoveCommandCommand(repository, allCommands)); allCommands.Add(new HangmanCommand(hangmanGame)); allCommands.Add(new RockPaperScissorsCommand(rockPaperScissorsGame)); var commandHandler = new CommandHandler(chatClients, allCommands); var subscriberHandler = new SubscriberHandler(chatClients); var twitchSystem = new FollowableSystem(new[] { twitchChatClient }, twitchFollowerService); var botMain = new BotMain(chatClients, repository, commandHandler, subscriberHandler, twitchSystem, automatedActionSystem); return(botMain); }
public void ScissorsAlwaysDrawsScissors() { IPlayer player1 = new ScissorsPlayer(); IPlayer player2 = new ScissorsPlayer(); RockPaperScissorsGame game = new RockPaperScissorsGame(player1, player2); Outcome result = game.Play(); Assert.AreEqual(Outcome.Draw, result); }
public void PaperAlwaysBeatsRock() { IPlayer player1 = new PaperPlayer(); IPlayer player2 = new RockPlayer(); RockPaperScissorsGame game = new RockPaperScissorsGame(player1, player2); Outcome result = game.Play(); Assert.AreEqual(Outcome.Player1Wins, result); }
public ActionResult Results() { string PlayerTwoSelection = Request.Form["player-two-selection"]; List <RockPaperScissorsGame> allGames = RockPaperScissorsGame.GetAll(); RockPaperScissorsGame currentGame = allGames[0]; currentGame.SetPlayerTwoChoice(PlayerTwoSelection); currentGame.GameResult(); return(View(currentGame)); }
public void SetName_SetPlayerOneChoice_void() { //arrange string choice = "Paper"; RockPaperScissorsGame newGame = new RockPaperScissorsGame("Player 1", "Player 2"); //act newGame.SetPlayerOneChoice(choice); //assert Assert.AreEqual("Paper", newGame.GetPlayerOneChoice()); }
public void SetName_SetPlayerTwoName_void() { //arrange string name = "Joel"; RockPaperScissorsGame newGame = new RockPaperScissorsGame("Player 1", "Player 2"); //act newGame.SetPlayerTwoName(name); //assert Assert.AreEqual("Joel", newGame.GetPlayerTwoName()); }
public void Getters_PlayerOneNameAndGameWinner_String() { //arrange RockPaperScissorsGame newGame = new RockPaperScissorsGame("Player 1", "Player 2"); //act string result = newGame.GetPlayerOneName(); string gameWinnerResult = newGame.GetGameWinner(); //assert Assert.AreEqual("Player 1", result); Assert.AreEqual(" ", gameWinnerResult); }
public void GameWinCheck_DetermineWinnerOrDraw_int() { //arrange RockPaperScissorsGame newGame = new RockPaperScissorsGame("Player 1", "Player 2"); //act newGame.SetPlayerOneChoice("Rock"); newGame.SetPlayerTwoChoice("Scissors"); int result = newGame.GameWinCheck(); //assert Assert.AreEqual(1, result); }
public void PlayAgain_HasCorrectModelType_RPSGame() { //arrange RockPaperScissorsGame dummyGame = new RockPaperScissorsGame("PlayerOneName", "PlayerTwoName"); ViewResult playAgainView = new HomeController().PlayAgain() as ViewResult; //act var result = playAgainView.ViewData.Model; System.Console.WriteLine("play again result: " + result); //assert Assert.IsInstanceOfType(result, typeof(RockPaperScissorsGame)); }
public RockPaperScissorsController(RockPaperScissorsGame game) { _game = game; }