private void PlaybackSliderSeek(Range _) { // Do not seek while still grabbing. if (PlaybackSlider.Grabbed || _owner.Instrument == null) { return; } _owner.Instrument.PlayerTick = (int)Math.Ceiling((double)PlaybackSlider.Value); }
private void PlaybackSliderSeek(Range _) { // Do not seek while still grabbing. if (PlaybackSlider.Grabbed || _owner.Instrument is not { } instrument) { return; } EntitySystem.Get <InstrumentSystem>().SetPlayerTick(instrument.Owner, (int) Math.Ceiling(PlaybackSlider.Value), instrument); }