private void PlaybackSliderSeek(Range _)
        {
            // Do not seek while still grabbing.
            if (PlaybackSlider.Grabbed || _owner.Instrument == null)
            {
                return;
            }

            _owner.Instrument.PlayerTick = (int)Math.Ceiling((double)PlaybackSlider.Value);
        }
예제 #2
0
        private void PlaybackSliderSeek(Range _)
        {
            // Do not seek while still grabbing.
            if (PlaybackSlider.Grabbed || _owner.Instrument is not {
            } instrument)
            {
                return;
            }

            EntitySystem.Get <InstrumentSystem>().SetPlayerTick(instrument.Owner, (int) Math.Ceiling(PlaybackSlider.Value), instrument);
        }