예제 #1
0
        /*============================================================================*/
        /* Public Functions                                                           */
        /*============================================================================*/

        public void Log(object source, Robotlegs.Bender.Framework.Impl.LogLevel level, DateTime timestamp, object message, params object[] messageParameters)
        {
            UnityEngine.Debug.Log(string.Format(timestamp.ToLongTimeString()
                                                + " " + level.ToString()
                                                + " " + _context
                                                + " " + source
                                                + " " + message, messageParameters));
        }
예제 #2
0
        /*============================================================================*/
        /* Public Functions                                                           */
        /*============================================================================*/

        public void Log(object source, Robotlegs.Bender.Framework.Impl.LogLevel level, DateTime timestamp, object message, params object[] messageParameters)
        {
            Console.WriteLine(timestamp.ToLongTimeString()
                              + " " + level.ToString()
                              + " " + _context
                              + " " + source
                              + " " + message, messageParameters);
        }