public static bool SetSupports(Frame Frame) { return(RobotStart.SetSupports(Frame)); }
public static bool DrawGrid(List <Grid> Grids) { return(RobotStart.DrawGrids(Grids)); }
//public static bool SetCases() //{ // return RobotStart.SetCases(); //} public static bool SetSupports(List <Node> FrameNodes) { return(RobotStart.SetSupports(FrameNodes)); }
// public static bool DrawPurlin(int beamId, Node _startPoint, Node _endPoint) //{ // return RobotStart.DrawPurlin(beamId,_startPoint, _endPoint); //} #endregion public static bool DrawFrame(Frame Frame) { return(RobotStart.DrawFrame(Frame)); }
public static bool DrawFrame(List <Node> FrameNodes) { return(RobotStart.DrawFrame(FrameNodes)); }
public static bool SetOwnWeight() { return(RobotStart.SetOwnWeight()); }
public static bool SetTempretureload() { return(RobotStart.SetTempretureload()); }
public static bool New2dFrameProject() { return(RobotStart.New2dFrameProject()); }
public static bool DrawColumn(int beamId, Node _startPoint, Node _endPoint) { return(RobotStart.DrawColumn(beamId, _startPoint, _endPoint)); }
public static void Design() { RobotStart.Design(); }
public static void GetResults() { RobotStart.GetResults(); }
public static bool SetloadCases(Structure Structure) { return(RobotStart.SetloadCases(Structure)); }
public static bool Robotstart() { RobotStart.InitRobot(); return(RobotStart.StartRobot()); }
public static bool SetEarthQuakeLoad() { return(RobotStart.SetEarthQuakeLoad()); }
public static bool SetBeamSections(Frame frame) { return(RobotStart.SetBeamSections(frame)); }
public static bool DrawBeam(Beam _beam) { return(RobotStart.DrawBeam(_beam)); }
public static bool SetMaterial(Material material) { return(RobotStart.SetMaterial(material)); }
public static bool DrawColumn(Column _column) { return(RobotStart.DrawColumn(_column)); }
public static bool SetCoverLoad(Structure Structure) { return(RobotStart.SetCoverLoad(Structure)); }
public static bool SetLiveLoad(Structure Structure) { return(RobotStart.SetLiveLoad(Structure));; }