public override void OnLobbyServerSceneLoadedForPlayer(NetworkManager manager, GameObject lobbyPlayer, GameObject gamePlayer) { LobbyPlayer lobby = lobbyPlayer.GetComponent <LobbyPlayer>(); RobotInit robotinit = gamePlayer.GetComponent <RobotInit>(); robotinit.playername = lobby.playerName; robotinit.robotinitcolor = lobby.playerColor; robotinit.robotname = lobby.playerRobot; }
public static bool SaveFile(string FileName) { RobotInit.WriteFile(FileName); return(true); }
public static bool Robotstart() { RobotInit.RobotKickStart(); RobotInit.StartRobot(); return(RobotInit.New2dFrameProject()); }
void Start() { robotinit = Robot.GetComponent <RobotInit>(); }