// Use this for initialization void Start() { robotMovement = GetComponentInChildren <RobotMovement>(); robotAttack = GetComponentInChildren <RobotAttack>(); robotFollow = GetComponentInChildren <RobotFollow>(); robotLaborerControl = GetComponentInChildren <RobotLaborerControl>(); rigid = GetComponentInChildren <Rigidbody>(); robotFollow.DisableCameras(); /*if (isAI) * { * //turn off cameras * Camera[] cameras = GetComponentsInChildren<Camera>(); * foreach (Camera c in cameras) * { * Destroy(c.gameObject); * } * robotFollow.enabled = false; * robotMovement.moveSpeed = 0; * robotAttack.canRam = false; * }*/ /* NetworkManager.Instance.OwnerSh+= (newPlayer) => * { * Debug.Log("hi"); * ipAddress = Network.player.ipAddress; * log = GameObject.Find("Log").GetComponent<Text>(); * log.text = "owner changed to me"; * * };*/ Debug.Log("event listener created"); }
// Use this for initialization void Start() { robotMovement = GetComponentInChildren <RSMovement>(); robotAttack = GetComponentInChildren <RSAttack>(); robotFollow = GetComponentInChildren <RobotFollow>(); rigid = GetComponentInChildren <Rigidbody>(); robotLaborerControl = GetComponentInChildren <RSLaborerControl>(); agent = GetComponentInChildren <NavMeshAgent>(); if (isAI) { //turn off cameras robotFollow.DisableCameras(); robotFollow.enabled = false; robotMovement.moveSpeed = 0; } //sound town audioSource = GetComponentInChildren <AudioSource>(); isMainPlayer = false; //if in multiplayer dont need to do the is red check if (audioListener != null && !isRed && !isAI) //at the start only the blue player in single and split screen { isMainPlayer = true; audioListener.enabled = true; } }
// Use this for initialization void Start() { robotMovement = GetComponentInChildren <RSMovement>(); robotAttack = GetComponentInChildren <RSAttack>(); robotFollow = GetComponentInChildren <RobotFollow>(); rigid = GetComponentInChildren <Rigidbody>(); robotLaborerControl = GetComponentInChildren <RSLaborerControl>(); agent = GetComponentInChildren <NavMeshAgent>(); if (isAI) { //turn off cameras robotFollow.DisableCameras(); robotFollow.enabled = false; robotMovement.moveSpeed = 0; } }