public static ICleanerPilot CreateCleaningRobotAt(Position startingPosition) { var grid = RectangularGrid.MinX(-100000).MaxX(100000).MinY(-100000).MaxY(100000); var robot = new RobotEngine(startingPosition); var restrictedRobot = new GridRestrictedRobotEngine(robot, grid); return new RobotPilot(restrictedRobot); }
public void Go_To_Next_Until_Get_To_End_Test(string mazeId, string state) { var stubPathService = new Mock <IPathService>(); var server = FluentMockServer.Start(null, false); var client = new RestfulClient(server.Urls.Select(u => string.Concat(new Uri(u))).First() + "pony-challenge/maze", true); IGameService gameService = new GameService(client); var resultResponseMove = new ResponseMove(); var pathWay = new Model.Robot.PathWay(0, new List <MoveType> { MoveType.West }); stubPathService.Setup(fm => fm.FindMoves(mazeId)).Returns(pathWay); var responseBody = new Dictionary <string, object> { ["state"] = "active", ["state-result"] = "Move accepted" }; server.Given(Request.Create().UsingPost()) .RespondWith(Response.Create() .WithStatusCode(200) .WithHeader("content-type", "application/json; charset=utf-8") .WithBodyAsJson(responseBody, Encoding.UTF8)); var roboteEngine = new RobotEngine(gameService, stubPathService.Object); var result = roboteEngine.GotoNext(mazeId); Assert.AreEqual(result.State, "active"); }
public static ICleanerPilot CreateCleaningRobotAt(Position startingPosition) { var grid = RectangularGrid.MinX(-100000).MaxX(100000).MinY(-100000).MaxY(100000); var robot = new RobotEngine(startingPosition); var restrictedRobot = new GridRestrictedRobotEngine(robot, grid); return(new RobotPilot(restrictedRobot)); }
private void DoExecuteCommand(string schema, string command, string option) { var engine = new RobotEngine(serverUrl, option); this.commandObject = engine; engine.Execute(); this.Close(); }
public override FScheme.Value Evaluate(FSharpList <FScheme.Value> args) { _eng = (RobotEngine)((Value.Container)args[0]).Item; var nodes_in = ((Value.List)args[1]).Item; var bars_in = ((Value.List)args[2]).Item; var plates_in = ((Value.List)args[3]).Item; var nodes = nodes_in.Select(x => ((AnalyticalNode)((Value.Container)x).Item)); var bars = bars_in.Select(x => ((AnalyticalBar)((Value.Container)x).Item)); var plates = plates_in.Select(x => ((AnalyticalPlate)((Value.Container)x).Item)); RobotModel model = new RobotModel(_eng.Application, nodes, bars, plates); model.Analyze(); model.GetResults(); return(Value.NewContainer(model)); }
public override FScheme.Value Evaluate(FSharpList <FScheme.Value> args) { RobotEngine engine = new RobotEngine(); return(Value.NewContainer(engine)); }