public virtual void Init(RobotCreatInfo info, Vector3 destination) { //init equipment InitEquitments(info); //init the parameter BodyParameter _parameter = DataManager.Instance.GetBodyParameter(info.bodyName.ToString()); InitParameterI(ref _parameter); InitParameterII(ref _parameter); parameter = _parameter; //agent if (_agent == null) { _agent = GetComponent <NavMeshAgent>(); } //init state machine behaviors & navigate agent InitBehaviors(); SetDestination(); _agent.speed = parameter.MoveSpeed; //health TODO: change the health robotHealth.Init(this, parameter.Health, parameter.Power); //effect robotEffect.Init(this); //teamcolor teamColor = info.teamColor; isInit = true; }
virtual public float GetCreateTime(RobotCreatInfo info) { float res = DataManager.Instance.GetBodyParameter(info.bodyName.ToString()).CreateTime + DataManager.Instance.GetWeaponParameter(info.equipments[0].ToString()).CreateTime + DataManager.Instance.GetPusherParameter(info.equipments[1].ToString()).CreateTime + DataManager.Instance.GetArmorParameter(info.equipments[2].ToString()).CreateTime; return(res); }
public void AddNewRobotCreator( RobotCreatInfo info ) { info.teamColor = TeamColor.Blue; info.initPos = BlueTeamInitPos; RobotCreateControllor newRCC = new RobotCreateControllor(info); RCCList.Add(newRCC); Message msg = new Message(); msg.AddMessage("Controller" , newRCC); EventManager.Instance.PostEvent(EventDefine.NewCreateController, msg); }
public void AddNewRobotCreator(RobotCreatInfo info) { info.teamColor = TeamColor.Blue; info.initPos = BlueTeamInitPos; RobotCreateControllor newRCC = new RobotCreateControllor(info); RCCList.Add(newRCC); Message msg = new Message(); msg.AddMessage("Controller", newRCC); EventManager.Instance.PostEvent(EventDefine.NewCreateController, msg); }
public void Create() { RobotCreatInfo info = new RobotCreatInfo(); info.bodyName = (BodyNames) Enum.Parse( typeof(BodyNames), bodySelector.GetName()); info.equipments = new EquipmentNames[3]; for(int i = 0 ; i < 3 ; ++ i ) if (selectors[i].GetName() != "") info.equipments[i] = (EquipmentNames) Enum.Parse( typeof(EquipmentNames), selectors[i].GetName()); else info.equipments[i] = EquipmentNames.None; ObjectCreatManager.Instance.AddNewRobotCreator(info); }
virtual public void InitEquitments(RobotCreatInfo info) { // Debug.Log("init Equipment"); //TODO: make the position selection not in an unchangeable function //the positions are now defined in the function EquipmentFactory.EquipmentCreatePosition[] posList = { EquipmentFactory.EquipmentCreatePosition.Up, EquipmentFactory.EquipmentCreatePosition.LeftRight, EquipmentFactory.EquipmentCreatePosition.Down, }; for (int i = 0; i < info.equipments.Length && i < posList.Length; ++i) { string equipmentName = info.equipments[i].ToString(); EquipmentFactory.EquipmentCreatePosition pos = posList[i]; equipmentList.Add(EquipmentFactory.CreateEquipment(equipmentName, this, pos)); } }
public void Create() { RobotCreatInfo info = new RobotCreatInfo(); info.bodyName = (BodyNames)Enum.Parse(typeof(BodyNames), bodySelector.GetName()); info.equipments = new EquipmentNames[3]; for (int i = 0; i < 3; ++i) { if (selectors[i].GetName() != "") { info.equipments[i] = (EquipmentNames)Enum.Parse(typeof(EquipmentNames), selectors[i].GetName()); } else { info.equipments[i] = EquipmentNames.None; } } ObjectCreatManager.Instance.AddNewRobotCreator(info); }
public RobotCreateControllor(RobotCreatInfo _info) { timer = 0; info = _info; }
public virtual void InitEquitments(RobotCreatInfo info ) { // Debug.Log("init Equipment"); //TODO: make the position selection not in an unchangeable function //the positions are now defined in the function EquipmentFactory.EquipmentCreatePosition[] posList = { EquipmentFactory.EquipmentCreatePosition.Up, EquipmentFactory.EquipmentCreatePosition.LeftRight, EquipmentFactory.EquipmentCreatePosition.Down, }; for(int i = 0; i < info.equipments.Length && i < posList.Length ; ++i ) { string equipmentName = info.equipments[i].ToString(); EquipmentFactory.EquipmentCreatePosition pos = posList[i]; equipmentList.Add(EquipmentFactory.CreateEquipment(equipmentName, this , pos )); } }
public virtual void Init(RobotCreatInfo info , Vector3 destination) { //init equipment InitEquitments(info); //init the parameter BodyParameter _parameter = DataManager.Instance.GetBodyParameter(info.bodyName.ToString()); InitParameterI(ref _parameter); InitParameterII(ref _parameter); parameter = _parameter; //agent if ( _agent == null ) _agent = GetComponent<NavMeshAgent>(); //init state machine behaviors & navigate agent InitBehaviors(); SetDestination(); _agent.speed = parameter.MoveSpeed; //health TODO: change the health robotHealth.Init(this, parameter.Health , parameter.Power); //effect robotEffect.Init(this); //teamcolor teamColor = info.teamColor; isInit = true; }
public virtual float GetCreateTime(RobotCreatInfo info) { float res = DataManager.Instance.GetBodyParameter(info.bodyName.ToString()).CreateTime + DataManager.Instance.GetWeaponParameter(info.equipments[0].ToString()).CreateTime + DataManager.Instance.GetPusherParameter(info.equipments[1].ToString()).CreateTime + DataManager.Instance.GetArmorParameter(info.equipments[2].ToString()).CreateTime; return res; }
public RobotCreateControllor(RobotCreatInfo _info) { timer = 0; info = _info; }