예제 #1
0
    void Awake()
    {
        int currentPoint = 0;

        List <Vector3> roadVertices = new List <Vector3>
        {
            new Vector3(-5f, 0f, -1f),
            new Vector3(5f, 0f, -10f),
            new Vector3(13f, 0f, 3f),
            new Vector3(8f, 0f, 0f),
            new Vector3(3f, 0f, -2f),
        };

        GameObject spherePoint1 = Instantiate(spherePrefab);

        spherePoint1.transform.position = roadVertices[currentPoint];
        _sphere1 = spherePoint1.GetComponent <SphereMovement>();
        _sphere1.PositionChanged += OnSpherePositionChanged;
        _sphere1.GetComponent <MeshRenderer>().material = materialSphere1;

        GameObject spherePoint2 = Instantiate(spherePrefab);

        spherePoint2.transform.position = roadVertices[++currentPoint];
        _sphere2 = spherePoint2.GetComponent <SphereMovement>();
        _sphere2.PositionChanged += OnSpherePositionChanged;

        GameObject spherePoint3 = Instantiate(spherePrefab);

        spherePoint3.transform.position = roadVertices[++currentPoint];
        _sphere3 = spherePoint3.GetComponent <SphereMovement>();
        _sphere3.PositionChanged += OnSpherePositionChanged;

        GameObject spherePoint4 = Instantiate(spherePrefab);

        spherePoint4.transform.position = roadVertices[++currentPoint];
        _sphere4 = spherePoint4.GetComponent <SphereMovement>();
        _sphere4.PositionChanged += OnSpherePositionChanged;

        GameObject spherePoint5 = Instantiate(spherePrefab);

        spherePoint5.transform.position = roadVertices[++currentPoint];
        _sphere5 = spherePoint5.GetComponent <SphereMovement>();
        _sphere5.PositionChanged += OnSpherePositionChanged;
        _sphere5.GetComponent <MeshRenderer>().material = materialSphere2;

        // mesh
        GameObject road = new GameObject("MyRoad");

        roadMeshFilter = road.AddComponent <MeshFilter>();

        mesh = RoadMeshGenerator2.GenerateRoadMesh(roadVertices, roadWidth, radius);

        //RoadMeshGenerator2 roadGenerator = new RoadMeshGenerator2();
        //mesh = roadGenerator.GenerateRoadMesh(roadVertices, roadWidth, radius);
        roadMeshFilter.sharedMesh = mesh;

        var meshRenderer = road.AddComponent <MeshRenderer>();

        meshRenderer.material = material;
    }
예제 #2
0
    private void OnSpherePositionChanged()
    {
        List <Vector3> roadVertices = new List <Vector3>
        {
            _sphere1.transform.position,
            _sphere2.transform.position,
            _sphere3.transform.position,
            _sphere4.transform.position,
            _sphere5.transform.position,
        };

        //RoadMeshGenerator2 meshGenerator = new RoadMeshGenerator2();
        //mesh = meshGenerator.GenerateRoadMesh(roadVertices, roadWidth, radius);

        //RoadMeshGenerator2 meshGenerator = new RoadMeshGenerator2();
        mesh = RoadMeshGenerator2.GenerateRoadMesh(roadVertices, roadWidth, radius);

        roadMeshFilter.sharedMesh = mesh;
    }