public TrafficLight(TrafficSim sim, RoadConnectionGroup[] groups) { foreach (var group in groups) { TrafficGroups.Add(new TrafficGroupState(group)); foreach (var connection in group.Connections) { Road internalRoad = new Road(connection.From.RoadEnd, connection.To.RoadStart); TrafficGroups.Last().AddInternalRoad(internalRoad); sim.AddRoad(internalRoad); connection.From.SetIntersection(this); connection.From.AddOutgoingRoad(internalRoad); internalRoad.AddOutgoingRoad(connection.To); } } }
private void SplitIntersectingRoads(Road road) { Vector3 roadStart = road.StartGrid.transform.position; Vector3 roadEnd = road.EndGrid.transform.position; List <GridRoadPair> intersectionInfoList = new List <GridRoadPair>(); IEnumerable <Road> otherRoads = SiteManager.Instance.roadManager.Roads .Concat(SiteManager.Instance.roadManager.Arterials.Cast <Road>()) .Concat(SiteManager.Instance.trafficManager.trafficBuilder.EntryRoads.Cast <Road>()) .Concat(SiteManager.Instance.trafficManager.trafficBuilder.ExitRoads.Cast <Road>()); foreach (Road other in otherRoads) { if (other == road) { // Do not check for self-intersection continue; } Vector3 otherStart = other.StartGrid.transform.position; Vector3 otherEnd = other.EndGrid.transform.position; Vector3 intersection; if (VectorUtils.AreLineSegmentsIntersecting(roadStart, roadEnd, otherStart, otherEnd, out intersection)) { intersectionInfoList.Add(new GridRoadPair( SiteManager.Instance.gridManager.GetClosestGrid(intersection), other)); } } intersectionInfoList.Sort((x, y) => Vector3.SqrMagnitude(x.grid.Coordinates - road.StartGrid.Coordinates) .CompareTo(Vector3.SqrMagnitude(y.grid.Coordinates - road.StartGrid.Coordinates))); Road thisRoad = road; foreach (GridRoadPair intersectionInfo in intersectionInfoList) { Grid intersectionGrid = intersectionInfo.grid; Road otherRoad = intersectionInfo.road; IBigridTransform otherRoadHeadBT, otherRoadTailBT; IBigridTransform thisRoadHeadBT, thisRoadTailBT; otherRoad.Split(intersectionGrid, out otherRoadHeadBT, out otherRoadTailBT); thisRoad.Split(intersectionGrid, out thisRoadHeadBT, out thisRoadTailBT); Road otherRoadHead = (Road)otherRoadHeadBT; Road otherRoadTail = (Road)otherRoadTailBT; Road thisRoadHead = (Road)thisRoadHeadBT; Road thisRoadTail = (Road)thisRoadTailBT; /*if (thisRoadHead != null && thisRoadTail != null) { * thisRoadHead.AddOutgoingRoad(thisRoadTail); * thisRoadTail.AddIncomingRoad(thisRoadHead); * }*/ // Establish links between this road's new head and other road's new tail if (thisRoadHead != null && otherRoadTail != null) { thisRoadHead.AddOutgoingRoad(otherRoadTail); otherRoadTail.AddIncomingRoad(thisRoadHead); } /*if (otherRoadHead != null && otherRoadTail != null) { * otherRoadHead.AddOutgoingRoad(otherRoadTail); * otherRoadTail.AddIncomingRoad(otherRoadHead); * }*/ // Establish links between this road's new tail and other road's new head if (otherRoadHead != null && thisRoadTail != null) { otherRoadHead.AddOutgoingRoad(thisRoadTail); thisRoadTail.AddIncomingRoad(otherRoadHead); } if (thisRoadTail != null) { thisRoad = thisRoadTail; } } }