public void Awake() { riverAvatar = (RiverAvatar)target; }
public override void OnInitialized() { worlditem.rb.isKinematic = true; worlditem.SetMode(WIMode.Frozen); WaterfallTopCollider.isTrigger = true; WaterfallBottomCollider.isTrigger = true; if (State.TopFollowsSeaLevel) { WaterfallTopFollow = Ocean.Get.Pivot; } else if (!string.IsNullOrEmpty(State.TopRiverName)) { RiverAvatar river = null; if (worlditem.Group.GetParentChunk().GetRiver(State.TopRiverName, out river)) { WaterfallTopFollow = river.transform; } } else if (!string.IsNullOrEmpty(State.TopBodyOfWaterPath)) { mWaitingForBodiesOfWater = true; StartCoroutine(WaitForBodiesOfWater()); } if (State.BottomFollowsSeaLevel) { WaterfallBottomFollow = Ocean.Get.Pivot; } else if (!string.IsNullOrEmpty(State.BottomRiverName)) { RiverAvatar river = null; if (worlditem.Group.GetParentChunk().GetRiver(State.BottomRiverName, out river)) { WaterfallBottomFollow = river.transform; } } else if (!string.IsNullOrEmpty(State.BottomBodyOfWaterPath)) { if (!mWaitingForBodiesOfWater) { mWaitingForBodiesOfWater = true; StartCoroutine(WaitForBodiesOfWater()); } } State.TopFall.ApplyTo(FallTop.transform, true); State.TopFlow.ApplyTo(FlowTop.transform, true); State.TopSpray.ApplyTo(SprayTop.transform, true); State.TopStreak.ApplyTo(StreakTop.transform, true); State.TopPosition.ApplyTo(WaterfallTop, false); State.BottomFlow.ApplyTo(FlowBottom.transform, true); State.BottomFoam.ApplyTo(FoamBottom.transform, true); State.BottomMist.ApplyTo(MistBottom.transform, true); State.BottomSplash.ApplyTo(SplashBottom.transform, true); State.BottomPosition.ApplyTo(WaterfallBottom, false); FallTop.emissionRate = State.TopFallEmissionRate; FlowTop.emissionRate = State.TopFlowEmissionRate; SprayTop.emissionRate = State.TopSprayEmissionRate; StreakTop.emissionRate = State.TopStreakEmissionRate; FlowBottom.emissionRate = State.BottomFlowEmissionRate; FoamBottom.emissionRate = State.BottomFoamEmissionRate; MistBottom.emissionRate = State.BottomMistEmissionRate; SplashBottom.emissionRate = State.BottomSplashEmissionRate; if (TopFollowsSomething || BottomFollowsSomething) { enabled = true; } }