public IActionResult AddArea([FromBody] Area newArea) { Area area = newArea; context.Area.Add(area); context.SaveChanges(); return(new OkObjectResult(area)); }
public IActionResult AddTeam([FromBody] Teams newTeam) { Teams team = new Teams(); team = newTeam; context.Teams.Add(team); context.SaveChanges(); return(new OkObjectResult(team)); }
private void StatsChecker(Players player) { if (player.PlayerLevel < 5) { player.PlayerTitle = "Private"; } else if (player.PlayerLevel >= 50) { player.PlayerTitle = "Sergeant Major of the Army"; } else if (player.PlayerLevel >= 45) { player.PlayerTitle = "Command Sergeant Major"; } else if (player.PlayerLevel >= 40) { player.PlayerTitle = "Sergeant Major"; } else if (player.PlayerLevel >= 35) { player.PlayerTitle = "First Sergeant"; } else if (player.PlayerLevel >= 30) { player.PlayerTitle = "Master Sergeant"; } else if (player.PlayerLevel >= 25) { player.PlayerTitle = "Sergeant First Class"; } else if (player.PlayerLevel >= 20) { player.PlayerTitle = "Staff Sergeant"; } else if (player.PlayerLevel >= 15) { player.PlayerTitle = "Sergeant"; } else if (player.PlayerLevel >= 10) { player.PlayerTitle = "Corporal"; } else if (player.PlayerLevel >= 5) { player.PlayerTitle = "Private First Class"; } if (player.PlayerExp >= 1000) { player.PlayerLevel++; player.PlayerExp -= 1000; context.Players.Update(player); context.SaveChanges(); } if (player.PlayerTroops > 25) { player.PlayerReserveTroops += player.PlayerTroops - 25; player.PlayerTroops = 25; } }