// Use this for initialization void Start() { risingWaterManager = GameObject.FindObjectOfType <RisingWaterManager>(); if (!risingWaterManager) { Debug.Log(name + " couldn't find risingWaterManager"); } }
void Start() { lifeText = GetComponent <Text>(); livesCount = PlayerPrefsManager.GetNumLives(); levelManager = GameObject.FindObjectOfType <LevelManager>(); if (!levelManager) { Debug.Log(name + " couldn't find LevelManager"); } risingWaterManager = GameObject.FindObjectOfType <RisingWaterManager>(); if (!risingWaterManager) { Debug.Log(name + " did not find risingWaterManager at start"); } }