public void checkCollision(int button) { Ray mouseRay = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit2D hit = Physics2D.GetRayIntersection(mouseRay, Mathf.Infinity); if (hit && hit.collider.name == name) { if (animator != null) { animator.SetInteger("animation", button + 1); Invoke("resetAnimation", .1f); } } else if (nextInteractive != null) { nextInteractive.checkCollision(button); } else if (ripples != null) { if (rippleCooldown <= 0f) { ripples.Emit(); rippleCooldown = rippleCoolTime; } } }
public void Dash(float x, float y) { if (!simulated) { camera1.transform.DOComplete(); camera1.transform.DOShakePosition(.2f, .5f, 14, 90, false, true); rippleEffect.Emit(camera1.WorldToViewportPoint(transform.position)); anim.SetTrigger("dash"); } hasDashed = true; var velocity = rb.velocity; velocity = Vector2.zero; Vector2 dir = new Vector2(x, y); velocity += dir.normalized * dashSpeed; rb.velocity = velocity; rb.drag = 13f; rb.gravityScale = 0; betterJumping.enabled = false; wallJumped = true; isDashing = true; //StartCoroutine(DashWait()); }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { Debug.Log("press mouse ."); ripple.Emit(new Vector2(0.0f, 0.0f)); } }
public override void OnNoteDown(int track, Note note) { float velNormalised = note.Velocity / 127f; ripple.refractionStrength = Mathf.Lerp(refracMin, refracMax, velNormalised); ripple.reflectionStrength = Mathf.Lerp(reflecMin, reflecMax, velNormalised); ripple.waveSpeed = Mathf.Lerp(speedMin, speedMax, velNormalised); ripple.Emit(pos); }
void TouchEvent(Vector2 pos) { // ripple float x = pos.x / Screen.width; float y = pos.y / Screen.height; rippleEffect.Emit(new Vector2(x, y)); // touch sectoraudioSourceBgm.time float centerx = Screen.width * 0.5f; float centery = Screen.height * 0.5f; // left if (pos.x < centerx) { // bottom if (pos.y < centery) { if (IsGoodTouch(TouchSectorType.TST_LeftBottom)) { GoodNote(TouchSectorType.TST_LeftBottom); } } // top else { if (IsGoodTouch(TouchSectorType.TST_LeftTop)) { GoodNote(TouchSectorType.TST_LeftTop); } } } // right else { // bottom if (pos.y < centery) { if (IsGoodTouch(TouchSectorType.TST_RightBottom)) { GoodNote(TouchSectorType.TST_RightBottom); } } // top else { if (IsGoodTouch(TouchSectorType.TST_RightTop)) { GoodNote(TouchSectorType.TST_RightTop); } } } }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { Debug.Log("press mouse ."); Vector2 pos = new Vector2(Input.mousePosition.x / Screen.width, Input.mousePosition.y / Screen.height); ripple.Emit(pos); } }
public void PerformRippleEffect(Vector3 wpos) { GameObject camera = GameObject.FindGameObjectWithTag("MainCamera"); if (camera) { Vector3 spos = camera.GetComponent <Camera>().WorldToViewportPoint(wpos); RippleEffect fx = camera.GetComponent <RippleEffect>(); fx.Emit(spos.x, 1 - spos.y); } }
IEnumerator Dead() { if (!dead) { dead = true; if (soundEnable_Rope) { AkSoundEngine.PostEvent("plays_slicing", Camera.main.gameObject); } if (soundEnable_Death) { AkSoundEngine.PostEvent("play_monster1death", Camera.main.gameObject); } blink.SpriteBlinkingEffect(); //Used to control the vibrations in both controllers players[0].testVibrationHitRope = true; players[1].testVibrationHitRope = true; GetComponent <SpriteRenderer>().color = Color.white; enemySpeed = 0; yield return(new WaitForSeconds(0.2f)); if (methodToKill == MethodToKill.Surround) { GetComponent <SpriteRenderer>().color = Color.white; var newPosition = Camera.main.WorldToScreenPoint(transform.position); newPosition = new Vector3(newPosition.x / Screen.width, newPosition.y / Screen.height); shockwave.Emit(newPosition.x, newPosition.y); } yield return(new WaitForSeconds(0.2f)); Instantiate(blood_explo, new Vector3(transform.position.x, transform.position.y, blood_explo.transform.position.z), blood_explo.transform.rotation); if (moneyDrop != null) { moneyDrop.enabled = true; } yield return(new WaitForSeconds(0.25f)); Destroy(gameObject); } }
IEnumerator Dead() { if (!dead) { dead = true; //Used to control the vibrations in both controllers players[0].testVibrationHitRope = true; //? players[1].testVibrationHitRope = true; //? sprite.material = flash_sprite; sprite.color = Color.white; yield return(new WaitForSeconds(0.2f)); sprite.material = default_sprite; sprite.color = Color.white; if (method == MethodToKill.Surround) { var newPosition = Camera.main.WorldToScreenPoint(transform.position); newPosition = new Vector3(newPosition.x / Screen.width, newPosition.y / Screen.height); shockwave.Emit(newPosition.x, newPosition.y); } yield return(new WaitForSeconds(0.2f)); Instantiate(blood_explo, new Vector3(transform.position.x, transform.position.y, blood_explo.transform.position.z), blood_explo.transform.rotation); canvas.SetActive(false); yield return(new WaitForSeconds(0.25f)); GetComponentInParent <Animator>().Play("Die"); for (int i = 0; i < players.Count; i++) { players[i].Allow_Moving(); } } }
public override void Ability() { //Generates Cinemachine Impulse _impulseSource.GenerateImpulse(); //Stops the player, to avoid large pushes _rgb.velocity = Vector2.zero; _rgb.AddForce(new Vector2(CalculateCharacterDirection().x *_force, CalculateCharacterDirection().y *_force ) / 100, ForceMode2D.Impulse); StartCoroutine(HandleCharacterController()); #region Effects //Do Fade Effect StartCoroutine(FadeEffect()); //Starts Ripple Effect _rippleEffect.Emit(); #endregion }
public void OnClick(int bpm, int samples) { if (click) { objects.ForEach(obj => { obj.GetComponent <IBPMSynchronizable>().OnClick(bpm, samples); }); } if (ripple) { for (int i = 0, n = objects.Count; i < n; i++) { var obj = objects[i]; var pos = cam.WorldToViewportPoint(obj.transform.position); if (pos.x >= 0f && pos.x <= 1f && pos.y >= 0f && pos.y <= 1f && pos.z > 0f) { pos.y = 1f - pos.y; // flip y rippleEffect.Emit(pos); } } } }
protected void GameOver() { ripplesExplosion.Emit(new Vector2(transform.position.x / Screen.width, transform.position.y / Screen.height)); GameManager.GameEventBus.Trigger <GameOverEvent>(new GameOverEvent()); Deactivate(); }
public void Launch() { Debug.Log("Crash"); rippleEffect.Emit(Camera.main.WorldToViewportPoint(transform.position)); audioManager.Play(clip); }
public void StartSkillTime() { ripple.Emit(new Vector2(0f, 0f)); StartCoroutine(BulletTimeCD()); }
public static void Ripple(Vector3 pos) { _cameraRippleEffect.Emit(_mainCamera.WorldToViewportPoint(pos)); }