void Awake() { ringTrigger = GetComponent <RingTrigger>(); stayStill = new Vector3(0, 0, 0); startScaling = new Vector3(0.005f, 0.005f, 0f); scaleChange = startScaling; }
private void Awake() { RingTrigger = GameObject.Find("Ring").GetComponent <RingTrigger>(); pointArea = GetComponent <Collider>(); }